Richard Davenport, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He keeps his red hair in a flapper bob. He wears a mask on his face.
Personality: Richard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He is a Slaad in disguise. His homeland was ravaged by war and he spent much of his life rebuilding it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels threatened by others; and a deep hatred of illithids
Ideals: Impeccable. Flaws: Fearful, PTSD. Bonds: Adventurer, Enemies. Occupation: Courier
Voice: Booming voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Golden yellow topaz (900 gp). Citrine (60 gp).
Manfred Davenport, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Tanner uniform. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is auburn and curly. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Energy wise he seems alert and responsive.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Tanner like his father before him.
Motivation: To be a Mercenary again.
Ideals: Professionalism, Fighting. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Tanner
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 60 pp. 1 Minor magic item.
Kody Clifford, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears light armors faded through time and improper care. His white hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in the south, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. After a long history of fighting, Kody and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Servant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Halfling, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +6
Possessions: 60000 cp. Black opal (1200 gp). Tourmaline (70 gp). Rose (20 gp).
Roger York, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair, when down, is lengthy. His eyes are likewise green.
Personality: He likes to make people angry or surprised. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born in the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To unite with his brother; and to reunite with his absent father
Flaws: Antagonistic, Racist. Bonds: Immigrant, Adventurer, Family. Occupation: Bather
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: Just what you see.
Raymond Tindall, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears bulky brown painted plate armor. He has done his best to style his white hair to look like a famous performer. He wears crescent spectacles with a black brim.
Personality: He exudes charisma. He is a tour de force of persuasion. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From there he went from mercenary job to mercenary job. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he desires power and/or immortality
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Apothecary
Voice: French accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Draconic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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