Tim Vance, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. His brown hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He loves telling others what to do and how they should feel about things. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born into a rich family. A freak accident while working with his Weaver father left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Ideals: Opinionated. Flaws: Insomniac, Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Map Maker
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Dwarven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 1000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Guy Thackeray, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He is very pretty but has cold, dead eyes.
Personality: He likes to make people angry or surprised. He is lazy, self-centered, vain, and jealous.
History: Guy was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend.
Flaws: Antagonistic, Selfish. Bonds: Poor, Attractive, Adventurer. Occupation: Butcher
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 6 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 6 (-2) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2400 sp.
Kyle Graeme, Male Human [Permalink]
Personal [hide]
Description: He wears a red collared shirt and pastel pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Kyle is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born in the north, but his parents moved at a very young age to the east. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He left for the north, certain he would find work there.
Motivation: He would like to get married and retire; and to reunite with his absent mother
Ideals: Impeccable. Flaws: Disease. Bonds: Family, Immigrant, Has a crush. Occupation: Gardener
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 400 gp. Blue star sapphire (400 gp). Iolite (60 gp). White opal (400 gp). Onyx (60 gp). 1 Minor magic item.
Lance Snape, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries with him a set of nunchakus, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He wears his red hair down. He wears an eyepatch.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Lance grew up listening to his mother's many stories. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He would like to get married and retire; and meet up once more with his childhood friend
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer. Occupation: Junk Dealer
Voice: Irish accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 43 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Richard Sutherland, Male Human [Permalink]
Personal [hide]
Description: He wears a white tunic with tan highlights, and long brown pants that bunch up around his shoes. He carries with him a set of scimitars, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His blonde hair is thinning but still full. He is baby faced.
Personality: Calm and collected, he is a well trained Healer. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His necromantic abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He is compelled to act according to his religious beliefs; and regain custody of his son
Ideals: Fighting, Gifted. Bonds: Job, Military, Family, Religious. Occupation: Healer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 50 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 16 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!
