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NPC Generator

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Advanced [show]


Norman Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses in black turtlenecks beneath a white coat with grey slacks. His blonde hair is long and unkept. His fierce green eyes like to dwell on things.

Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Professionalism. Flaws: Ugly. Bonds: Adventurer, Religious, Mentor. Occupation: Mason

Voice: German accent

Attributes [hide]

Norman Marlowe, Male Human Barbarian 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)11 (+0) 16 (+3)12 (+1)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: Just what you see.


Social Check DCs


Nicholas Crawford, Male Human [Permalink]

Personal [hide]

Description: This man wears baggy black pantaloons and a green scarf. He has a penchant for wearing a ring with an oversized amethyst on his right hand. With bright silver hair and a scraggly beard. He has a dull look in his gray eyes.

Personality: His tongue was cut out and he uses sign language. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a pair of adventurers, Nicholas grew up listening to his father's many stories. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.

Motivation: Regain custody of his daughter; and wants to raise his children well

Flaws: Disease. Bonds: Rich, Family, Adventurer, Slave. Occupation: Interpreter

Voice: Jamaican accent

Attributes [hide]

Nicholas Crawford, Male Human Barbarian 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)10 (+0) 14 (+2)11 (+0)
Skills Athletics +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 5000 sp. 1 Average lock. 1 Masterwork Musical instrument.


Social Check DCs


Hugh Barclay, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears blue trousers with pastel and brown striped suspenders. He wears various colorful collared shirts and is in decent physical shape. His hair is silver and curly. He has gleaming, smiling green eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his mother. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Doesn't want to be a Engraver and was forced into it by his family; and an old rival family wants him found

Ideals: Justice, Fighting. Bonds: Enemies, Family. Occupation: Engraver

Voice: Smooth and feminine

Attributes [hide]

Hugh Barclay, Male Human Paladin 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 34 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)11 (+0) 16 (+3)14 (+2)
Skills Athletics +5, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Sharps, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he prefers to wear brown clothing when he does not wear armor. His hair is cut close to his head. His amber eyes are passionate and lively.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is a Metallic Dragon in disguise. His childhood dream was to be a Merchant, but he was a colossal failure. He inherited the family business which he has now maintained for 4 years.

Motivation: He is unsatisfied with his job.

Flaws: Racist, Secretive. Bonds: Adventurer, Job. Occupation: Dyer

Voice: Dark and ominous

Attributes [hide]

Trey Sharps, Male Human Warrior 9
Medium (5'0") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 27 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 7 (-2)13 (+1) 11 (+0)9 (-1)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Geoffrey Gracey, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He has auburn hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irascible and easily irritated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the west to a Animal Trainer, Geoffrey learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. He struck the Animal Trainer job and began his own company from there.

Motivation: To reunite with his absent father; and wants to raise his children well

Flaws: Addict, Antagonistic. Bonds: Family, Job, Nature. Occupation: Animal Trainer

Voice: Booming voice

Attributes [hide]

Geoffrey Gracey, Male Human Rogue 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)9 (-1) 16 (+3)13 (+1)
Skills Investigation +2, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 400 gp. Chrysoprase (30 gp). Aquamarine (700 gp). Blue quartz (12 gp).


Social Check DCs

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