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Advanced [show]


Solomon Whitby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is constantly adorned with expensive silk clothing, often dyed in bright violet and white, and wears rings and necklaces with large, colorful gems. His hair is silver and curly. His eyes are likewise brown.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Solomon took refuge in the old dungeon and found the beat up mace and armor he uses now. He struck the Fortune-teller job and began his own company from there.

Motivation: He has money and likes to spend it; and marry his brother to traveling adventurers

Ideals: Passionate, Optimist. Bonds: Rich, Nature, Job, Family. Occupation: Fortune-teller

Voice: Smoker's lung

Attributes [hide]

Solomon Whitby, Male Human Fighter 9
Medium (5'7") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 54 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)10 (+0) 13 (+1)16 (+3)
Skills Intimidation +6, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 5000 sp. Eyepatch with mock eye of sapphire and moonstone (2200 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Ashton, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears tight fighting clothing, which leaves very little to the imagination. His clothes are grease stained in places. He has a long blonde beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the east his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Optimist. Bonds: Poor, Immigrant, Religious. Occupation: Navigator

Voice: Dutch accent

Attributes [hide]

John Ashton, Male Human Commoner 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)14 (+2) 7 (-2)11 (+0)
Skills Persuasion +2
Senses Passive Perception 8
Languages Common, Terran, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Raymond Clapham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. His Stetson hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the west. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His religion dominates his actions; and he has money and likes to spend it

Ideals: Pacifist. Flaws: Ugly. Bonds: Rich, In love, Religious. Occupation: Interpreter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Raymond Clapham, Male Human Rogue 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)9 (-1) 12 (+1)10 (+0)
Skills Arcana +1, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Alexandrite (800 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Solomon Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and red robe with the hood down. He carries with him a set of daggers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has moderate length golden hair. He has hazel eyes.

Personality: He can speak with the recently deceased. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Doesn't want to be a Mayor and was forced into it by his family; and he feels threatened by others

Ideals: Fighting, Gifted. Flaws: Antagonistic, Fearful. Bonds: Family. Occupation: Mayor

Voice: Spits and sputters

Attributes [hide]

Solomon Gentry, Male Human Ranger 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 18 (+4)9 (-1) 17 (+3)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Crowbar. 1 Masterwork Thieves’ tools.


Social Check DCs


Alex Payton, Male Human [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents, and sports empty pouches on his belt. His tied-back hair is golden. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Alex is depressed about a lot of things. He tends to be a nihilist. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Flaws: Depressed, Shy. Bonds: Attractive, Religious, Adventurer. Occupation: Beggar

Voice: Hissing voice

Attributes [hide]

Alex Payton, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Aquan, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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