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NPC Generator

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Advanced [show]


Torinn Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'2", this man is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. His red crest is braided into rings. His face is scarred and worn.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Doctor, who enjoyed hunting, Torinn was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and balancing his hectic life and new junk dealer responsibilities is difficult

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Enemies, Nature, Job. Occupation: Junk Dealer

Voice: Mousy voice

Attributes [hide]

Torinn Baharoosh, Male Dragonborn Bard 3
Medium (6'2") Dragonborn, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)14 (+2) 17 (+3)19 (+4)
Skills Insight +5, Performance +6
Senses Passive Perception 13
Languages Common, Celestial, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 2000 sp. 1 Superior lock. 1 Silk rope.


Social Check DCs


Odo Sutton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing the road beaten gear of a warrior. He wears his hair in dreadlocks. His amber eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. He is a font of random trivia from the lore and stories he has discovered

History: A powerful wizard made him what he is. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Odo's homeland. Odo decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Addict. Bonds: Poor, Mentor, Immigrant. Occupation: Detective

Voice: Hard of hearing, loud

Attributes [hide]

Odo Sutton, Male Human Sorcerer 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)15 (+2) 13 (+1)14 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 110 gp. Solid gold idol (200 gp). 1 Banded mail.


Social Check DCs


Ulfgar Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a perfectly clean shirt and pair of pants. He has styled his silver hair well, parting it to the left. His eyes are likewise blue. His teeth are white and perfect.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Ulfgar was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ulfgar took refuge in the large cave and found the beat up quarterstaff and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Many illithids want him driven away; and to prove his worth to the world

Flaws: Terse, Impulsive. Bonds: Attractive, Nature, Adventurer, Enemies. Occupation: Spy

Voice: Smoker's lung

Attributes [hide]

Ulfgar Rumnaheim, Male Dwarf Monk 7
Medium (4'2") Dwarf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 29 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)15 (+2) 10 (+0)9 (-1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Grûblik Brixton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is smooth and relatively long. His skin is flawless and his brown eyes scan people very quickly.

Personality: Eccentric and domineering, Grûblik will drive conversation. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He got into the Armorer business at a young age. His necromantic abilities were realized during a raid on his village. He has worked as a Armorer like his mother before him.

Motivation: He desires power and/or immortality; and wants to open a new tavern

Ideals: Extrovert, Gifted. Bonds: Attractive, Enemies, Job, Adventurer. Occupation: Armorer

Voice: Deep voice with rolling R's

Attributes [hide]

Grûblik Brixton, Male Half-Orc Warrior 4
Medium (6'9") Half-Orc, Lawful Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 50 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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