Gerard Browning, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is dressed in a clean brown cloak covering his clean studded leather, and is pretty ugly. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet.
Personality: He is business-like. He takes instructions and follows them to the letter. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Gifted from a young age, Gerard studied abroad. Gerard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Ideals: Professionalism, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Interpreter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Celestial, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Emerald Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears black leather gloves, a black jacket, and tight pants. He has moderate length gray fur. His green eyes lackadaisically let the world flow into them.
Personality: He dislikes all the random violence that takes place in the north. He also is a firm believer in the manly ideal.
History: He was born to a criminal king-pin and mafia family His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Interpreter they were divorced and he won custody of their daughter. He worked as a Priest, and he later adopted a second daughter.
Motivation: He has a rivalry with the Church that dominates his actions; and his spouse's relatives view him with great suspicion
Ideals: Pacifist. Flaws: Impulsive. Bonds: Criminal record, Family, Religious. Occupation: Priest
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 56 (4d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 19 (+4) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp. Tourmaline (80 gp).
Ur-Edin Gentry, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'5" western man, he wears a fancy tan suit. With a patchy black beard and wild black hair. He has several tiny amethyst earrings on each ear.
Personality: Calm and collected, he is a well trained Shoemaker. He has a small toy that he constantly fidgets with.
History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and further expansion of business
Flaws: Insane, Addict, Disease. Bonds: Attractive, Rich, Job. Occupation: Shoemaker
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Astar Music, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear flannel, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'7" when asserting himself. His dark red hair is heavily combed to the left. His red eyes dart from person to person to random spaces in the air.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: Astar was born with his mother's beautiful face. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Weaver job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Flaws: Racist. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Weaver
Voice: Excited and jittery
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 16)
Armor Class 10
Hit Points 111 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 14 (+2) | 18 (+4) | 15 (+2) | 20 (+5) |
Senses Passive Perception 15
Languages Common, Aquan, Goblin, Terran, Sylvan
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
Possessions: 12000 gp. Rhodochrosite (15 gp). Rich purple corundum (700 gp). Jet (120 gp). Fire opal (700 gp). Jet (120 gp). Obsidian (15 gp). Iolite (70 gp). Chrysoprase (70 gp). 1 Medium magic item. 1 Medium magic item.
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