Dimble Turen, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tan vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He acts crazy and hedonistic. The war was a terrible time for him, and Dimble does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Dimble has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He loathes his own lifestyle; and find a way to reverse the transformation of his sister
Flaws: Ugly, Hedonist, Depressed, Disease. Bonds: Military. Occupation: Architect
Voice: Boston accent
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 30 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Manfred Ainsley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who typically wears red cloth garments or leather armor. His tied-back hair is brown. His eyes are blue and he is always smoking a pipe.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a minor phobia of water and hates getting wet.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his sister before him, after school he went straight into learning to become a Dyer. He got away from his former life and has fallen to alcoholism.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is wracked by social anxiety
Flaws: Disease, Fearful, Addict. Bonds: Job, Criminal record. Occupation: Dyer
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 60 gp.
Wymar Tewksbury, Male Human [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, he is an attractive figure. He wears a white Stetson hat and white clothes. His blonde hair is braided into rings. He has a tattooed face.
Personality: Overbrimming with self-confidence, Wymar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He would rather hide behind his crafts than deal with other people.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has never given up on his music dream.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Attractive, Immigrant, Enemies. Occupation: Performer
Voice: Indian accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 11)
Armor Class 13
Hit Points 72 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +7 / 3d8+3, Grapple +4
Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item.
Galinndan Floshem, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears rags and sports a simple walking cane. He has no hair. His face is scarred and worn.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in the north, but his parents moved at a very young age to the west. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He left for the north, certain he would find work there.
Motivation: Regain custody of his son; and wants to raise his children well
Flaws: Ugly, Antagonistic. Bonds: Poor, Religious, Immigrant, Family. Occupation: Painter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 74 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
Possessions: 1000 gp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). A necklace of small pink pearls (6000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

