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NPC Generator

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Advanced [show]


Frug Murnig, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears a green costume with the symbols of the four houses of cards on his torso. His tied-back hair is red. This gray eyed southerner is not easily forgotten.

Personality: He is happy with his job as a Bellfounder. He turns his eye from what people do, preferring to live and let live. The war was a terrible time for him, and Frug does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Bellfounder and found it very stressful. He has worked as a Bellfounder like his father before him.

Motivation: He feels kind of lost in life; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Depressed. Bonds: Job, Military. Occupation: Bellfounder

Voice: Breathy voice

Attributes [hide]

Frug Murnig, Male Gnome Ranger 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)13 (+1) 9 (-1)15 (+2)
Skills Performance +4, Stealth +6
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Efferil Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a tight fitting blue shirt and pants. His black hair is cut jaggedly and amateurishly. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Efferil will drive conversation. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His divine abilities were realized during a raid on his village. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter

Ideals: Extrovert, Gifted. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Glassblower

Voice: growls and snarls, animalistic

Attributes [hide]

Efferil Sherman, Male Half-Elf Monk 1
Medium (5'6") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 11 (+0)11 (+0)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs


Dain Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a black costume with the symbols of the four houses of cards on his torso, and sports empty pouches on his belt. He keeps his long white hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. While studying, he fell in love. They married and had a daughter. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content.

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: In love, Rich. Occupation: Navigator

Voice: Dutch accent

Attributes [hide]

Dain Rakankrak, Male Dwarf Monk 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)13 (+1) 12 (+1)8 (-1)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 2000 sp.


Social Check DCs


Randal Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'5" and muscular, this southern man tends to wear a large brown jacket. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart from person to person to random spaces in the air.

Personality: Randal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a criminal king-pin and mafia family He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has recently gotten a pet goose that steals things from people.

Motivation: Wants to raise his children well; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic, Extrovert, Professionalism. Bonds: Criminal record, Adventurer, Family. Occupation: Animal Trainer

Voice: Spits words with contempt

Attributes [hide]

Randal Xistsrith, Male Half-Elf Ranger 5
Medium (5'5") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)16 (+3) 11 (+0)17 (+3)
Skills Athletics +5, Nature +6
Senses Passive Perception 10
Languages Common, Elven, Orc, Halfling, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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