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NPC Generator

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Advanced [show]


Alice Allerton, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a faded coat and loose pants complete with top hat, and a wedding ring on her right hand. Her chestnut hair is kept up in a ponytail inside a top hat. Her half smiles and brown eyes are beguiling and draw you in.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Alice lived on a farm with her father, near the main road leading to a nearby town. From there she went from mercenary job to mercenary job. Some 2 years later her spouse died after the birth of her daughter. Heartbroken, Alice never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: Find a way to reverse the transformation of her sister; and wants to raise her children well

Ideals: Philantrophist. Bonds: In love, Attractive, Adventurer, Family. Occupation: Beggar

Voice: Strong lisp

Attributes [hide]

Alice Allerton, Female Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)9 (-1) 12 (+1)13 (+1)
Skills Animal Handling +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Margery Clinton, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and prefers to wear pastel clothing when she does not wear armor. Her hair, while still mostly brown, has prominent grey streaks. Her eyes are a pleasant hazel.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.

History: Her father raised her in a mountain cabin. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.

Motivation: To reunite with her absent mother.

Ideals: Artistic. Flaws: Ugly, Selfish. Bonds: Family, Nature, Rich. Occupation: Assassin

Voice: Stutters

Attributes [hide]

Margery Clinton, Female Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)11 (+0) 11 (+0)10 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. Malachite (10 gp). Eye agate (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His brown hair is cut short. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He speaks before he thinks and is too direct. Animals are drawn to him, and he is able to talk to them.

History: Manfred hails from a village terrorized by gnolls. In his 13th year, his parents were killed by a gnolls raid, leaving Manfred alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and to be a sailor again

Ideals: Gifted, Fighting. Flaws: Impulsive. Bonds: Enemies, Job. Occupation: Ploughman

Voice: Speaks with lips pursed

Attributes [hide]

Manfred Tyndall, Male Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 16 (+3)7 (-2)
Skills Athletics +5, Medicine +6
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. Violet garnet (1300 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Joan Tickle, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy auburn stubble. She wears rags and sports a simple walking cane. She has a hunchback. Her hair, while still mostly auburn, has prominent grey streaks. Her gray eyes are passionate and lively.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Joan enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new brewer responsibilities is difficult

Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer, Religious, Job. Occupation: Brewer

Voice: Speaks through clenched teeth

Attributes [hide]

Joan Tickle, Female Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +5, Athletics +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. 1 Masterwork Thieves’ tools. 1 Masterwork Artisan’s tools. 1 Silk rope. 1 Superior lock.


Social Check DCs

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