Immeral Holimion, Male Half-Elf [Permalink]
Personal [hide]
Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He is muscular with a powerful set of arms. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.
Personality: He is business-like. He takes instructions and follows them to the letter. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Sellsword, but he was a colossal failure. He struck the Shepherd job and began his own company from there.
Motivation: He wants nothing more than to rejoin the army; and further expansion of business
Ideals: Professionalism. Flaws: Fearful. Bonds: Rich, Job, Military. Occupation: Shepherd
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 65 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 8000 gp. Alexandrite (600 gp). Blue quartz (14 gp). Alexandrite (600 gp). Aquamarine (600 gp). Peridot (40 gp). Carnelian (40 gp). Violet garnet (600 gp). Carnelian (40 gp). White opal (1000 gp). Rose (40 gp). Star ruby (1000 gp). Deep blue spinel (600 gp). Iolite (40 gp). Bloodstone (40 gp). Deep green spinel (40 gp). Eye agate (14 gp). 1 Medium magic item.
Modean Hope, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple brown line shooting up and back down. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a card on it. His red hair is long and unkept. His red eyes lackadaisically let the world flow into them.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Modean fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Fighting, Persistence. Flaws: Ugly. Occupation: Tanner
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 16)
Armor Class 13
Hit Points 114 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 12000 gp. Silver chalice with lapis lazuli gems (120 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Cloth of gold vestments (120 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). Black velvet mask with numerous citrines (120 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Jeweled anklet (2000 gp). Silver comb with moonstones (300 gp). Brass mug with jade inlays (100 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Silver ewer (100 gp).
Jillian Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She has the majority of her body covered in plate. Her whole body is exceptionally muscular. Her white hair is kept up in a ponytail inside a feathered hat. She has several tiny opal earrings on each ear.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Jillian studied abroad. She struck it rich when she found rare goods in large quantities. After a long history of fighting, Jillian and her spouse have recently divorced.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Rich. Occupation: Bather
Voice: Mousy voice
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 127 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 12000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Gold dragon comb with red garnet eye (1400 gp). Silver comb with moonstones (700 gp). Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). Embroidered and bejeweled glove (4000 gp). Fire opal pendant on a fine gold chain (900 gp). Gold music box (4000 gp). An abacus with copper, silver and gold markers (50 gp). A roughly beaten golden orb (50 gp). Silver comb with moonstones (700 gp). Gold music box (4000 gp). Old masterpiece painting (900 gp). Large well-done wool tapestry (300 gp). Gold cup set with emeralds (11000 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Gold and topaz bottle stopper cork (1400 gp). A necklace of small pink pearls (1000 gp). 1 Medium magic item.
Thea Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sai, but if one is not available she will default to her spear, and she perpetually has her spear ready. Her white hair is cut short with large spiked bangs in the front. Her eyes are hazel and catlike.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She is the product a well kept family trust fund and as such has never really known need. Her arcane abilities were realized during a raid on her village. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thea fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and her name or reputation has been wronged in the past by giants, and she desires to right it
Ideals: Fighting, Gifted. Bonds: Enemies, Rich. Occupation: Laborer
Voice: High pitched and raspy
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 15)
Armor Class 16
Hit Points 55 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 20 (+5) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 4d8-4, Ranged +10 / 4d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 900 pp. Gold and topaz bottle stopper cork (1500 gp). Silver comb with moonstones (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). A delicate brass dragon egg (10 gp). Jeweled anklet (4000 gp). Old masterpiece painting (800 gp). Brass mug with jade inlays (500 gp). Jeweled electrum ring (6000 gp). Brass mug with jade inlays (500 gp). A necklace of small pink pearls (3000 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pikar Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 2'10" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His right hand appears badly burned and disfigured. He has styled his red hair well, parting it to the right. His blue eyes are slightly larger than normal.
Personality: Pikar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Pikar lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Shoemaker and was forced into it by his family.
Ideals: Extrovert, Logical. Bonds: Family. Occupation: Shoemaker
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 102 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Infernal, Dwarven
Attacks Melee +3 / 4d10-2, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 3000 gp. Smoky quartz (20 gp). Peridot (20 gp). Silver pearl (140 gp). Aquamarine (1200 gp). Star rose quartz (20 gp). Red-brown spinel (140 gp). 1 Medium magic item.
Ulblyn Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and sports empty pouches on his belt. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.
Personality: He speaks before he thinks and is too direct. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Sold as a small child to a brothel owner, Ulblyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Healer and found it very stressful. He ran away from his former home and has been making his living as a Healer for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Mentor, Job. Occupation: Healer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 16)
Armor Class 11
Hit Points 66 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Sylvan, Abyssal
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 2000 gp. Moss agate (12 gp). Aquamarine (700 gp). Tiger eye turquoise (12 gp). Amethyst (60 gp). Rhodochrosite (12 gp).
Dayereth Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He likes to wear tan tank tops with white pants. He has a hunchback. He is bald on top and has large white tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Dayereth enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the north his family was never financially stable. He helped his mother out around the business and became quite the natural. He hasn't been sleeping well lately.
Motivation: He is unsatisfied with his job; and to be a knight again
Flaws: Ugly, Insomniac, Hedonist. Bonds: Job, Poor. Occupation: Doctor
Voice: Russian accent
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 15)
Armor Class 14
Hit Points 75 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 7000 gp. Deep blue spinel (600 gp). Amethyst (150 gp). Moss agate (8 gp). Aquamarine (600 gp). Deep blue spinel (600 gp). Amethyst (150 gp). Onyx (20 gp). Silver pearl (150 gp). Malachite (8 gp). Deep blue spinel (600 gp). Deep blue spinel (600 gp). Pink pearl (150 gp). Citrine (20 gp). Iolite (20 gp). 1 Medium magic item.
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