Kyle Haley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, grey, dusty cloak. He has a small bristly mustache and wavy auburn hair. His thin eyebrows rest above his beady green eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Guard and found it very stressful. He has dedicated himself to building a better world.
Motivation: Sabotage a competitor; and he's looking for his big break
Ideals: Athletic, Justice. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Guard
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 20 gp.
Marbas Verity, Male Tiefling [Permalink]
Personal [hide]
Description: He is typically in his Mortician uniform. He has wavy black hair. He tend to wears goggles to shield his eyes.
Personality: Aggressive, abrasive, and angry, Marbas embodies much of what other species detest in the Tieflings. He plays an instrument quite well.
History: When he was but 5 years old his parents immigrated from the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Mortician
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Gnoll, Celestial
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4
Possessions: 170 gp. Coral (140 gp). Chrysoberyl (140 gp).
Zedaar Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'7". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a sickle. His long bronze crest is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He acts crazy and hedonistic. He always tries to repair and not replace. It was this mentality that drove him into the Mason business.
History: The child of western immigrants he idolized his father. Zedaar was born on a far western desert where he grew up under the tutelage of his father, an expert Mason. He left for the west, certain he would find work there.
Motivation: To get a good night's sleep.
Ideals: Persistence. Flaws: Insomniac, Hedonist. Bonds: Immigrant. Occupation: Mason
Voice: Draws out vowels
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Bloodstone (20 gp). Star rose quartz (20 gp). Chrysoberyl (50 gp). 3 Tanglefoot bags. 4 Holy water.
Wymar Compton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a brown costume with the symbols of death on his torso. He has a very tight haircut. His hazel eyes lackadaisically let the world flow into them.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He got into the Dilettante business at a young age. Through the years after Wymar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Wymar's father didn't care for him much, and the feeling was mutual. He has taken up work as a Dilettante and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He wants to get laid; and wants to open a new tavern
Ideals: Joker. Flaws: Antagonistic, PTSD. Bonds: Job, Has a crush. Occupation: Dilettante
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 sp.
Flask Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she typically wears pastel cloth garments or leather armor. She wears her white fur up. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Flask took refuge in the large cave and found the beat up mace and armor she uses now. Since then, she has sought to make the best of life.
Motivation: Half-Elven compassion; and a strong sense of loyalty to half-elven people
Ideals: Disciplined, Gifted, Optimist. Flaws: Racist. Bonds: Nature. Occupation: Shipwright
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!