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Advanced [show]


Kyle Haley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a long, grey, dusty cloak. He has a small bristly mustache and wavy auburn hair. His thin eyebrows rest above his beady green eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Guard and found it very stressful. He has dedicated himself to building a better world.

Motivation: Sabotage a competitor; and he's looking for his big break

Ideals: Athletic, Justice. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Guard

Voice: pre-pubescent

Attributes [hide]

Kyle Haley, Male Human Barbarian 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Religion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 20 gp.


Social Check DCs


Marbas Verity, Male Tiefling [Permalink]

Personal [hide]

Description: He is typically in his Mortician uniform. He has wavy black hair. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Marbas embodies much of what other species detest in the Tieflings. He plays an instrument quite well.

History: When he was but 5 years old his parents immigrated from the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Mortician

Voice: Sighs a lot, exhausted

Attributes [hide]

Marbas Verity, Male Tiefling Rogue 2
Medium (5'11") Tiefling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)16 (+3) 12 (+1)16 (+3)
Skills Arcana +5, Athletics +4
Senses Passive Perception 11
Languages Common, Goblin, Gnoll, Celestial
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4

Possessions: 170 gp. Coral (140 gp). Chrysoberyl (140 gp).


Social Check DCs


Zedaar Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'7". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a sickle. His long bronze crest is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He acts crazy and hedonistic. He always tries to repair and not replace. It was this mentality that drove him into the Mason business.

History: The child of western immigrants he idolized his father. Zedaar was born on a far western desert where he grew up under the tutelage of his father, an expert Mason. He left for the west, certain he would find work there.

Motivation: To get a good night's sleep.

Ideals: Persistence. Flaws: Insomniac, Hedonist. Bonds: Immigrant. Occupation: Mason

Voice: Draws out vowels

Attributes [hide]

Zedaar Pyraxtallinost, Male Dragonborn Aristocrat 3
Medium (6'7") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Bloodstone (20 gp). Star rose quartz (20 gp). Chrysoberyl (50 gp). 3 Tanglefoot bags. 4 Holy water.


Social Check DCs


Wymar Compton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown costume with the symbols of death on his torso. He has a very tight haircut. His hazel eyes lackadaisically let the world flow into them.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He got into the Dilettante business at a young age. Through the years after Wymar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Wymar's father didn't care for him much, and the feeling was mutual. He has taken up work as a Dilettante and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He wants to get laid; and wants to open a new tavern

Ideals: Joker. Flaws: Antagonistic, PTSD. Bonds: Job, Has a crush. Occupation: Dilettante

Voice: Soft and melodious

Attributes [hide]

Wymar Compton, Male Human Fighter 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 12 (+1)15 (+2)
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp.


Social Check DCs


Flask Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she typically wears pastel cloth garments or leather armor. She wears her white fur up. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Flask took refuge in the large cave and found the beat up mace and armor she uses now. Since then, she has sought to make the best of life.

Motivation: Half-Elven compassion; and a strong sense of loyalty to half-elven people

Ideals: Disciplined, Gifted, Optimist. Flaws: Racist. Bonds: Nature. Occupation: Shipwright

Voice: Speaks with lips pursed

Attributes [hide]

Flask Treat, Female Tabaxi Warlock 4
Medium (6'4") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)11 (+0) 17 (+3)16 (+3)
Skills History +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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