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NPC Generator

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Advanced [show]


Nuthra Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears just a black suit. Her black crest is singed and shortened. Her fierce red eyes like to dwell on things.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Gifted from a young age, Nuthra studied abroad. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She now owns her own business.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Athletic, Philantrophist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Ruler

Voice: Eastern European accent

Attributes [hide]

Nuthra Shestendeliath, Female Dragonborn Aristocrat 1
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)9 (-1) 16 (+3)15 (+2)
Skills Arcana +1, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 150 gp. Jade (90 gp).


Social Check DCs


Shivering Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he has the majority of his body covered in plate. His gray fur is kept up in a ponytail inside a small hat. His skin is flawless and his amber eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great joy in being the best Bowyer in town.

History: Shivering lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been saving his money to try and buy his sister's freedom.

Motivation: To be a Miller again.

Ideals: Joker. Bonds: Attractive, Job, Family. Occupation: Bowyer

Voice: Soothing and warm

Attributes [hide]

Shivering Fang, Male Tabaxi Fighter 2
Medium (5'7") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)12 (+1) 11 (+0)17 (+3)
Skills Athletics +3, Religion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 230 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gardain Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is an amazing painter.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Gardain and his spouse have recently divorced.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Tanner

Voice: Pirate accent

Attributes [hide]

Gardain Stoutale, Male Dwarf Barbarian 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)17 (+3) 14 (+2)14 (+2)
Skills Medicine +4, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Aquan, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 900 sp. 1 Disguise kit.


Social Check DCs


Mara Cithreth, Female Elf [Permalink]

Personal [hide]

Description: She prefers to wear blue clothing when she does not wear armor, and carries bastard swords. She sports white long hair. Her green unseeing eyes seem to look past you.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Brilliant and gifted she never wanted to apply herself. After a long history of fighting, Mara and her spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels threatened by others

Ideals: Fighting, Justice, Gifted. Flaws: Disease, Fearful, Antagonistic. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Mara Cithreth, Female Elf Wizard 2
Medium (5'0") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 600 sp.


Social Check DCs


Alice Barclay, Female Human [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed quarterstaff, just in case. Her hair is silver and curly. She wears large thick round spectacles.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is obsessed with a lost civilization.

History: Alice was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. There was a wharf not far from home where she often wandered off to fish. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with her childhood friend; and to reunite with her old friends

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor, Nature. Occupation: Body Guard

Voice: Spits words with contempt

Attributes [hide]

Alice Barclay, Female Human Monk 1
Medium (4'10") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)9 (-1) 9 (-1)13 (+1)
Skills Acrobatics +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +1

Possessions: 50 gp.


Social Check DCs

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