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NPC Generator

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Advanced [show]


Zook Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears suspenders and tan workpants. His shirt is white, and he wears a heavy tan leather apron most of the time. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. His skin is flawless and his green eyes scan people very quickly.

Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He now owns his own business.

Motivation: Further expansion of business; and balancing his hectic life and new merchant responsibilities is difficult

Bonds: Immigrant, Attractive, Job, Slave, Religious. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Zook Scheppen, Male Gnome Expert 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)16 (+3) 7 (-2)5 (-3)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 8
Languages Common, Gnome, Orc, Abyssal, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5

Possessions: 80 gp.


Social Check DCs


Mary Fahrend, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is typically in her Mortician uniform. Her blonde hair is lengthy and is close to two feet long. Her blue unseeing eyes seem to look past you.

Personality: She is calm most of the time but flees social interaction. Flattery will make her almost putty in your hands.

History: Born in the north to a Mortician, Mary learned a great deal about her father's area of expertise. Her childhood dream was to be a Farmer, but she was a colossal failure. She has worked as a Mortician like her father before her.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Athletic. Flaws: Disease, Shy, Selfish. Bonds: Job. Occupation: Mortician

Voice: Speaks with a cold

Attributes [hide]

Mary Fahrend, Female Half-Elf Rogue 1
Medium (4'10") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)9 (-1) 9 (-1)8 (-1)
Skills Intimidation +1, Perception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 50 gp. 1 Masterwork studded leather.


Social Check DCs


Agnes Branson, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She wears dark leathers with embroidery. Her auburn hair is kept up in a ponytail inside a feathered hat. Her eyes are a pleasant violet.

Personality: Agnes is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Agnes was raised in a hard working conservative environment. When Agnes reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now mingles about in high society.

Motivation: She uses money and sex appeal to get what she needs; and wants to open a new tavern

Ideals: Extrovert. Bonds: Military, Job, Rich, Attractive. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Agnes Branson, Female Human Commoner 1
Medium (4'8") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Athletics +2, History +5
Senses Passive Perception 12
Languages Common, Terran, Aquan, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +5

Possessions: 800 sp. Brass mug with jade inlays (200 gp).


Social Check DCs


Dain Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a skull on it. His chestnut hair is greasy and uncared for. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He never swears and excessively uses polite adverbs when speaking. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He left for the west, certain he would find work there.

Motivation: He has a crush on the local Mason.

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Has a crush, Immigrant. Occupation: Slave Trader

Voice: Smooth and feminine

Attributes [hide]

Dain Glanhig, Male Dwarf Druid 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)12 (+1) 5 (-3)11 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 7
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 250 gp. 1 Everburning torch.


Social Check DCs

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