Kriv Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His bronze crest is still thick. He has a tattooed face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. As long as the job gets done he does not care how it got done.
History: The child of a Tanner, who enjoyed hunting, Kriv was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kriv took refuge in the old dungeon and found the beat up whip and armor he uses now. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Retire the richest man in the north; and many giants want him driven away
Ideals: Entrepeneur, Professionalism. Flaws: Secretive. Bonds: Immigrant, Nature. Occupation: Fletcher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 sp. Lapis lazuli (10 gp).
Serpent Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. He wears a feathered hat to hide his balding. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Healer, but he got bored and became a Knight. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Sensitive, Secretive. Bonds: Attractive, Job, Mentor. Occupation: Knight
Voice: Excited and jittery
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 140 gp.
Anne Liadon, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who is wearing a tight violet one piece outfit complete with pants, hood, and a cape. She has a long blonde ponytail with little hanging trinkets. This brown eyed southerner is not easily forgotten.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. As long as the job gets done she does not care how it got done.
History: Born to a pair of adventurers, Anne grew up listening to her father's many stories. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Marry her brother to traveling adventurers; and regain custody of her son
Ideals: Professionalism. Flaws: Shy. Bonds: Guardian, Adventurer, Family. Occupation: Herbalist
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp. Coral (50 gp).
Shamash Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. He has a slight overbite and is overall scrawny. His gold crest is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. As long as the job gets done he does not care how it got done.
History: Shamash was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Disciplined, Professionalism. Bonds: Attractive, Poor, Adventurer. Occupation: Map Maker
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 160 gp.
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