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NPC Generator

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Advanced [show]


Sybil Mitchell, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and prefers to wear grey pants and tee shirts. Her long white hair reaches down to her waist. She has a dull look in her hazel eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Born to a pair of adventurers, Sybil grew up listening to her father's many stories. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sybil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sybil. She has recently gotten a pet goose that steals things from people.

Motivation: She has passion for adventuring and risk; and wants to work out more often

Ideals: Athletic, Justice. Flaws: Shy. Bonds: Criminal record, Adventurer. Occupation: Fisher

Voice: Excited and jittery

Attributes [hide]

Sybil Mitchell, Female Human Druid 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)15 (+2) 8 (-1)9 (-1)
Skills Nature +4, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Moonstone (80 gp).


Social Check DCs


Rurik Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: 4'2" and lanky with angular features, he is an attractive figure. He wears brown trousers with black and brown striped suspenders. He wears various colorful collared shirts. He sports a long auburn beard, and similarly colored long hair. He wears a mask on his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born at the edge of vast forest. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.

Motivation: A rival would like him out of the picture.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Nature. Occupation: Weaver

Voice: Rolls R's

Attributes [hide]

Rurik Goblinbane, Male Dwarf Aristocrat 1
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)8 (-1) 11 (+0)12 (+1)
Skills Religion +1, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Art In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a brown tunic with black highlights, and long blue pants that bunch up around her shoes. She wears her gray fur down. Her hazel eyes are slightly larger than normal.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born in a small village she learned the ways of the warrior from her mother. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Joker, Fighting. Flaws: Ugly, Secretive. Bonds: Criminal record. Occupation: Sailor

Voice: Can't modulate volume

Attributes [hide]

Art In the Wind, Female Tabaxi Aristocrat 1
Medium (6'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)6 (-2) 9 (-1)8 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp.


Social Check DCs


Elizabeth Lindsay, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy chestnut stubble. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a longsword, but if one is not available she will default to her spear. She has a hunchback. Her hair is chestnut and very short. Her green eyes dart from person to person.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is obsessed with her god.

History: The child of northern immigrants she idolized her father. A few years later when the south was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Map Maker

Voice: Smoker's lung

Attributes [hide]

Elizabeth Lindsay, Female Human Fighter 2
Medium (5'3") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)13 (+1) 9 (-1)10 (+0)
Skills Athletics +3, Investigation +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 110 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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