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NPC Generator

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Advanced [show]


Merla Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with broad hat. Her skin is fair and her fingers are delicate and long. She has a long black ponytail with little hanging trinkets. She has a dull look in her blue eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She can't help but pocket interesting objects she comes across

History: She was born to a criminal king-pin and mafia family Cursed with lycanthropy at a very young age, Merla has worked very hard to control her curse. She has never given up on her singing dream.

Motivation: She doesn't get along with people that don't share her tastes; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic, Impeccable. Flaws: Depressed, Disease. Bonds: Criminal record. Occupation: Doctor

Voice: Sensual and smooth

Attributes [hide]

Merla Quickstep, Female Halfling Warlock 2
Small (2'8") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 10 (+0)8 (-1) 6 (-2)11 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 310 gp. A life-sized copper and silver statuette of a cockatrice. (70 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp).


Social Check DCs


Myria Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman wears a red cloak and cross-gartered black stockings. She has wavy silver hair. She wears round tiny glasses practically rammed into her face.

Personality: She loves telling others what to do and how they should feel about things. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born in the west, but her parents moved at a very young age to the north. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Myria was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: Wants to open a new tavern; and she feels threatened by others

Ideals: Opinionated. Flaws: Fearful. Bonds: Immigrant, Enemies, Job. Occupation: Fortune-teller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Myria Jamjar, Female Halfling Sorcerer 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 10 (+0)5 (-3) 7 (-2)8 (-1)
Skills Animal Handling +0, Stealth +4
Senses Passive Perception 8
Languages Halfling
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 700 sp.


Social Check DCs


Bertram Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing colorful clothing, dressed as a Bather. His hair is short and chestnut. His thin eyebrows rest above his beady gray eyes.

Personality: Cocky and sure of himself, he believes he is the best Bather born in the past three hundred years. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Joker. Flaws: Ugly. Bonds: Job, Nature, Family, Rich. Occupation: Bather

Voice: Draws out vowels

Attributes [hide]

Bertram Goldfound, Male Halfling Expert 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)8 (-1) 14 (+2)6 (-2)
Skills Nature +1, Stealth +3
Senses Passive Perception 12
Languages Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp. Coral (120 gp).


Social Check DCs


Mary Harper, Female Half-Elf [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across her face, she wears violet robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a rapier, but if one is not available she will default to her flail. She wears her brown hair down. Her eyes are amber.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She uses divination through singing.

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. A gypsy cursed her at a young age, leading to her ugly appearance. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Mary was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: Her religion dominates her actions.

Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Tanner

Voice: Scottish accent

Attributes [hide]

Mary Harper, Female Half-Elf Wizard 2
Medium (5'4") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 14 (+2)7 (-2)
Skills Deception +0, Intimidation +0
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 390 gp.


Social Check DCs

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