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NPC Generator

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Lvl.
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Seed

Advanced [show]


Bella Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: 2'11" and muscular, this southern woman is generally well dressed albeit a few years behind the times. Her long golden hair reaches down to her waist. Her brown eyes are passionate and lively.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. From her teen years she was always beautiful and desirable, so people have always doted on her. She has taken up work as a Herbalist and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Athletic, Disciplined, Fighting, Artistic. Bonds: Attractive. Occupation: Herbalist

Voice: Squeaky

Attributes [hide]

Bella Copperkettle, Female Halfling Commoner 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)15 (+2) 18 (+4)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 14
Languages Common, Halfling, Giant, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: A miniature golden chest with tiny emeralds lining the top (80 gp).


Social Check DCs


Herleva Cooper, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, grey, dusty cloak. Her attire stands in sharp contrast to her trident, which is beautifully polished and possesses an ornate carving of a dagger on it. She wears her blonde hair up in a very large beehive style do. Her green eyes have a joyful gleam in them most of the time.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is an amazing painter.

History: Herleva was born into a poor family. Growing up, she dreamt of becoming a Warlock, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warlock in service of a powerful lord somewhere. Her necromantic abilities were realized during a raid on her village. She now owns her own business.

Motivation: Find a way to reverse the transformation of her sister; and regain custody of her son

Ideals: Gifted. Bonds: Job, Poor, Adventurer, Family. Occupation: Fortune-teller

Voice: Speaks through clenched teeth

Attributes [hide]

Herleva Cooper, Female Human Warlock 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)10 (+0) 10 (+0)15 (+2)
Skills History +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Just what you see.


Social Check DCs


Diggory Trollope, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this southern man usually wears his grey robe and has his scythe always slung over his shoulder. He has a auburn handlebar mustache and slicked back auburn hair. He is very pretty but has cold, dead eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Diggory lived on a farm with his father, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: An old rival family wants him found; and doesn't want to be a map maker and was forced into it by his family

Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Attractive, Family. Occupation: Map Maker

Voice: Relaxed voice

Attributes [hide]

Diggory Trollope, Male Human Monk 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 8 (-1)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 70 gp. Alexandrite (300 gp).


Social Check DCs


Aelar Woodhouse, Male Half-Elf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is portly but not overly obese. His auburn hair is long and unkept. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He works hard and plays hard.

History: He was born a particularly ugly child, much to the horror of his parents. Aelar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aelar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Criminal record. Occupation: Herbalist

Voice: Old thin voice

Attributes [hide]

Aelar Woodhouse, Male Half-Elf Commoner 1
Medium (5'4") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)12 (+1) 11 (+0)5 (-3)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 pp.


Social Check DCs

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