Winter Wolf
Winter Wolf
Large monstrosity, Neutral EvilLarge monstrosity, Neutral Evil- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Snow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
[b]Keen Hearing and Smell.[/b] The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. [b]Pack Tactics.[/b] The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. [b]Snow Camouflage.[/b] The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Cold Breath (Recharge d6: 5-6). The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
[b]Bite.[/b] Melee Weapon Attack: [+6] to hit, reach 5 ft., one target. Hit: 11 ([2d6 + 4]) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. [b]Cold Breath (Recharge [d6]: 5-6).[/b] The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 ([4d8]) cold damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Details
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