Storm Giant
Storm Giant
Huge giant, Chaotic GoodHuge giant, Chaotic Good
Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
- At-will: detect magic, feather fall, levitate, light
- 3/day: control weather, water breathing
Amphibious. The giant can breathe air and water.
[b]Innate Spellcasting.[/b] The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
[*]At-will: [spell]detect magic[/spell], [spell]feather fall[/spell], [spell]levitate[/spell], [spell]light[/spell]
[*]3/day: [spell]control weather[/spell], [spell]water breathing[/spell]
[b]Amphibious.[/b] The giant can breathe air and water.
Actions
Multiattack. The giant makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
Rock. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
Lightning Strike (Recharge d6: 5-6). The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
[b]Multiattack.[/b] The giant makes two greatsword attacks. [b]Greatsword.[/b] Melee Weapon Attack: [+14] to hit, reach 10 ft., one target. Hit: 30 ([6d6 + 9]) slashing damage. [b]Rock.[/b] Ranged Weapon Attack: [+14] to hit, range 60/240 ft., one target. Hit: 35 ([4d12 + 9]) bludgeoning damage. [b]Lightning Strike (Recharge [d6]: 5-6).[/b] The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 ([12d8]) lightning damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Details
Variant: New Giant Options
Some adult storm giants can channel thunderous power through their bodies and release it with a deafening stomp. This ability is represented by the following action option.
Thunderous Stomp (Recharge d6: 6). The storm giant stomps the ground, triggering a thunderclap. All other creatures within 15 feet of the giant must succeed on a DC 17 Constitution saving throw or take 33 (6d10) thunder damage and be deafened until the start of the giant's next turn. On a successful save, a creature takes half as much damage and isn't deafened. The thunderclap can be heard out to a range of 1,200 feet.
[big]Variant: New Giant Options[/big] Some adult storm giants can channel thunderous power through their bodies and release it with a deafening stomp. This ability is represented by the following action option. [b]Thunderous Stomp (Recharge [d6]: 6).[/b] The storm giant stomps the ground, triggering a thunderclap. All other creatures within 15 feet of the giant must succeed on a DC 17 Constitution saving throw or take 33 ([6d10]) thunder damage and be deafened until the start of the giant's next turn. On a successful save, a creature takes half as much damage and isn't deafened. The thunderclap can be heard out to a range of 1,200 feet.
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