Storm Giant
Storm Giant
Huge giant, Chaotic GoodHuge giant, Chaotic Good- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
- At-will: detect magic, feather fall, levitate, light
- 3/day: control weather, water breathing
Amphibious. The giant can breathe air and water.
[b]Innate Spellcasting.[/b] The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
[*]At-will: [spell]detect magic[/spell], [spell]feather fall[/spell], [spell]levitate[/spell], [spell]light[/spell]
[*]3/day: [spell]control weather[/spell], [spell]water breathing[/spell]
[b]Amphibious.[/b] The giant can breathe air and water.
Actions
Multiattack. The giant makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
Rock. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
Lightning Strike (Recharge d6: 5-6). The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
[b]Multiattack.[/b] The giant makes two greatsword attacks. [b]Greatsword.[/b] Melee Weapon Attack: [+14] to hit, reach 10 ft., one target. Hit: 30 ([6d6 + 9]) slashing damage. [b]Rock.[/b] Ranged Weapon Attack: [+14] to hit, range 60/240 ft., one target. Hit: 35 ([4d12 + 9]) bludgeoning damage. [b]Lightning Strike (Recharge [d6]: 5-6).[/b] The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 ([12d8]) lightning damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Details
Variant: New Giant Options
Some adult storm giants can channel thunderous power through their bodies and release it with a deafening stomp. This ability is represented by the following action option.
Thunderous Stomp (Recharge d6: 6). The storm giant stomps the ground, triggering a thunderclap. All other creatures within 15 feet of the giant must succeed on a DC 17 Constitution saving throw or take 33 (6d10) thunder damage and be deafened until the start of the giant's next turn. On a successful save, a creature takes half as much damage and isn't deafened. The thunderclap can be heard out to a range of 1,200 feet.
[big]Variant: New Giant Options[/big] Some adult storm giants can channel thunderous power through their bodies and release it with a deafening stomp. This ability is represented by the following action option. [b]Thunderous Stomp (Recharge [d6]: 6).[/b] The storm giant stomps the ground, triggering a thunderclap. All other creatures within 15 feet of the giant must succeed on a DC 17 Constitution saving throw or take 33 ([6d10]) thunder damage and be deafened until the start of the giant's next turn. On a successful save, a creature takes half as much damage and isn't deafened. The thunderclap can be heard out to a range of 1,200 feet.
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