Satyr
Satyr
Medium fey, Chaotic NeutralMedium fey, Chaotic Neutral
Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
[b]Magic Resistance.[/b] The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
[b]Ram.[/b] Melee Weapon Attack: [+3] to hit, reach 5 ft., one target. Hit: 6 ([2d4 + 1]) bludgeoning damage.
[b]Shortsword.[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one target. Hit: 6 ([1d6 + 3]) piercing damage.
[b]Shortbow.[/b] Ranged Weapon Attack: [+5] to hit, range 80/320 ft., one target. Hit: 6 ([1d6 + 3]) piercing damage.
Legendary Actions
Details
Variant: Satyr Pipes
A satyr might carry panpipes that it can play to create magical effects. Usually, only one satyr in a group carries such pipes. If a satyr has pipes, it gains the following additional action option.
Panpipes. The satyr plays its pipes and chooses one of the following magical effects: a charming melody, a frightening strain, or a gentle lullaby. Any creature within 60 feet of the satyr that can hear the pipes must succeed on a DC 13 Wisdom saving throw or be affected as described below. Other satyrs and creature that can't be charmed are unaffected
An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to these panpipes for the next 24 hours.
Charming Melody. The creature is charmed by the satyr for 1 minute. If the satyr or any of its companions harms the creature, the effect on it ends immediately.Frightening Strain. The creature is frightened for 1 minute.
Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.
[big]Variant: Satyr Pipes[/big]A satyr might carry panpipes that it can play to create magical effects. Usually, only one satyr in a group carries such pipes. If a satyr has pipes, it gains the following additional action option.
[b]Panpipes.[/b] The satyr plays its pipes and chooses one of the following magical effects: a charming melody, a frightening strain, or a gentle lullaby. Any creature within 60 feet of the satyr that can hear the pipes must succeed on a DC 13 Wisdom saving throw or be affected as described below. Other satyrs and creature that can't be charmed are unaffected
An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to these panpipes for the next 24 hours.
[b]Charming Melody.[/b] The creature is charmed by the satyr for 1 minute. If the satyr or any of its companions harms the creature, the effect on it ends immediately.
[b]Frightening Strain.[/b] The creature is frightened for 1 minute.
[b]Gentle Lullaby.[/b] The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.
Shout outs: Stacey, Carlo Puche, Paperlegs, Timber Den, PartySheep, Nicholas Gergler, Mr Matthew J Yates, Aaron Hand, Austin Paul, Sarah Burbridge, Revan#4962, Jane McClintock, Elisa Martinez, JMartins, Jade Arrowood, Sean Kane, Angelo Anderson, yoland katamari, Dave Walker, Rhonda Seiter, Alexa Hobusch, Jonathan Lekse, DMMichael7000, Katie White, JollyGamer, Jayden wingler, Yi Tan, Gillian Tolbert, David R Abbott, Rick Marsh, Brittany DeNicholas, Phillip Hash, Bobbie Crane, Amanda Kettles, John Trent Dumproff, Dan, Lou Bliss, Pythor Sen, Michael Isberg, Nat, Cory Evans, Thomas Wilhelm, Krueger82, BestWorseCaseScenario, Damian Steele, Icarus Unleashed, Mark L, Conall Reilly, keith oneal rogers, Ash Harkness, Patrick Natale, Cam Largent, Thaddeus Johnson, Siren, Donavan Guay, AstroLass, Sam Davis, Lizzie, Rincewind, Michael Hamilton, Rob Hale, Vedie V, Mylon Schroder, Nathan, Tiffany Mathis, Jordan Florez, Robert Rich, Rodney O'Dell, Robin Ellis-Foster, Deanna Pyle, Jess, Lars Yell, Zee Livezey, Kevin, ryan scott, Kerry Melton, Mary Kieser, SallySparrow132, Naomi B, Millergendraft, Federica Frezza, Nick Soucy, Ellen Mitchell, Melanie Warga, Jeremiah Walker, Bryan Sheairs, Bryan Kempka, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Joline Tran, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Dani, Bruce Willison, Gundar Wez, Nahellion, Ben Pytlik, Nicholas Hanke, Serena Verden, bilbens baggo, Stuart, Brysen Packer, Galygious, Maxwell Mayer, Gannon Dubay, Thobek, Aaron Teupe, Felix Schmäche, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Adam Ruiz, Phillip P Torchia, Natalie Luttrell, Stefan Gottschalk's, Remora Jewel, Buffonturtle, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, KingHavok1217, Mx Charlie, Shazear, Steve Rosenlund, Leanna Orr, lufink, Ezzela1891, John Nazario, Gary, Gordon Alexander Fallon, Justin Stensgard, Jason Clark, Trey Vickory
Their contribution stands as a beacon of hope for all adventurers!