Priest
Priest
Medium humanoid (any race), any alignmentMedium humanoid (any race), any alignment- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
- Cantrips (at will): light, sacred flame, thaumaturgy
- 1st level (4 slots): cure wounds, guiding bolt, sanctuary
- 2nd level (3 slots): lesser restoration, spiritual weapon
- 3rd level (2 slots): dispel magic, spirit guardians
Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
[b]Spellcasting.[/b] The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, [+5] to hit with spell attacks). The priest has the following cleric spells prepared:
[*]Cantrips (at will): [spell]light[/spell], [spell]sacred flame[/spell], [spell]thaumaturgy[/spell]
[*]1st level (4 slots): [spell]cure wounds[/spell], [spell]guiding bolt[/spell], [spell]sanctuary[/spell]
[*]2nd level (3 slots): [spell]lesser restoration[/spell], [spell]spiritual weapon[/spell]
[*]3rd level (2 slots): [spell]dispel magic[/spell], [spell]spirit guardians[/spell]
[b]Divine Eminence.[/b] As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 ([3d6]) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by [1d6] for each level above 1st.
Details
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