Kassoon

Priest

Priest

Medium humanoid (any race), any alignmentMedium humanoid (any race), any alignment
Armor Class 13 (chain shirt)13 (chain shirt)
[~<13]
+/-/*
Hit Points 27 (5d8+5)27 ([5d8+5])
[~1-6]
Speed 30 ft.30 ft.

STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
13 (+1)
WIS
16 (+3)
CHA
13 (+1)

Token URL:
Saving Throws
Skills Medicine +7, Persuasion +3, Religion +5 Medicine [+7], Persuasion [+3], Religion [+5]
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses passive Perception 13passive Perception 13
Languages any two languagesany two languages
PB +2
Challenge 2 (450 XP)

[+instructions]

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:




Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

[b]Spellcasting.[/b] The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, [+5] to hit with spell attacks). The priest has the following cleric spells prepared:
[*]Cantrips (at will): [spell]light[/spell], [spell]sacred flame[/spell], [spell]thaumaturgy[/spell]
[*]1st level (4 slots): [spell]cure wounds[/spell], [spell]guiding bolt[/spell], [spell]sanctuary[/spell]
[*]2nd level (3 slots): [spell]lesser restoration[/spell], [spell]spiritual weapon[/spell]
[*]3rd level (2 slots): [spell]dispel magic[/spell], [spell]spirit guardians[/spell]

[b]Divine Eminence.[/b] As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 ([3d6]) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by [1d6] for each level above 1st.

Actions

[~Hit +2, DC <13, DPR 0-1]

Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

[b]Mace.[/b] Melee Weapon Attack: [+2] to hit, reach 5 ft., one target. Hit: 3 ([1d6]) bludgeoning damage.

Legendary Actions

 

Details

 
Source Monster Manual pg 348
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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