Kassoon

Nycaloth

Nycaloth

Large fiend (yugoloth), Neutral EvilLarge fiend (yugoloth), Neutral Evil
Armor Class 18 (natural armor)18 (natural armor)
Hit Points 123 (13d10+52)123 ([13d10+52])
+/-/*

Speed 40 ft., fly 60 ft.40 ft., fly 60 ft.

STR
20 (+5)
DEX
11 (+0)
CON
19 (+4)
INT
12 (+1)
WIS
10 (+0)
CHA
15 (+2)

Token URL:
Saving Throws
Skills Intimidation +6, Perception +4, Stealth +4 Intimidation [+6], Perception [+4], Stealth [+4]
Damage Vulnerabilities
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities poisoned poisoned
Senses darkvision 60 ft., blindsight 60 ft., passive Perception 14darkvision 60 ft., blindsight 60 ft., passive Perception 14
Languages Abyssal, Infernal, telepathy 60 ft.Abyssal, Infernal, telepathy 60 ft.
PB +4
Challenge 9 (5,000 XP)

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Innate Spellcasting. The nycaloth's innate spellcasting ability is Charisma. The nycaloth can innately cast the following spells, requiring no material components:


Magic Resistance. The nycaloth has advantage on saving throws against spells and other magical effects.

Magic Weapons. The nycaloth's weapon attacks are magical.

[b]Innate Spellcasting.[/b] The nycaloth's innate spellcasting ability is Charisma. The nycaloth can innately cast the following spells, requiring no material components: [*]At-will: [spell]darkness[/spell], [spell]detect magic[/spell], [spell]dispel magic[/spell], [spell]invisibility[/spell] (self only), [spell]mirror image[/spell]
[b]Magic Resistance.[/b] The nycaloth has advantage on saving throws against spells and other magical effects. [b]Magic Weapons.[/b] The nycaloth's weapon attacks are magical.

Actions

Multiattack. The nycaloth makes two melee attacks, or it makes one melee attack and teleports before or after the attack.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 5 (2d4) slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 5 (2d4). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

Greataxe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage.

Teleport. The nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

[b]Multiattack.[/b] The nycaloth makes two melee attacks, or it makes one melee attack and teleports before or after the attack. [b]Claw.[/b] Melee Weapon Attack: [+9] to hit, reach 5 ft., one target. Hit: 12 ([2d6 + 5]) slashing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 5 ([2d4]) slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 5 ([2d4]). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing. [b]Greataxe.[/b] Melee Weapon Attack: [+9] to hit, reach 5 ft., one target. Hit: 18 ([2d12 + 5]) slashing damage. [b]Teleport.[/b] The nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Legendary Actions

 

Details

Variant: Yugoloth Summoning


Some yugoloths have an action option that allows them to summon other yugoloths.

Summon Yugoloth (1/Day). The yugoloth chooses what to summon and attempts a magical summoning.

A nycaloth has a 50% (d100) chance of summoning 1d4 mezzoloth or one nycaloth.

A summoned yugoloth appears in an unoccupied space within 60 feet of its summoner, does as it pleases, and can't summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it.



[big]Variant: Yugoloth Summoning[/big] Some yugoloths have an action option that allows them to summon other yugoloths. [b]Summon Yugoloth (1/Day).[/b] The yugoloth chooses what to summon and attempts a magical summoning. A nycaloth has a 50% ([d100]) chance of summoning [1d4] [monster]mezzoloth[/monster] or one nycaloth. A summoned yugoloth appears in an unoccupied space within 60 feet of its summoner, does as it pleases, and can't summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it.
 
Source Monster Manual pg 314
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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