Mind Flayer
Mind Flayer
Medium aberration, Lawful EvilMedium aberration, Lawful Evil- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Innate Spellcasting (Psionics). The mind flayer's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:
- At-will: detect thoughts, levitate
- 1/day: dominate monster, plane shift (self only)
Magic Resistance. The mind flayer has advantage on saving throws against spells and other magical effects.
[b]Innate Spellcasting (Psionics).[/b] The mind flayer's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:
[*]At-will: [spell]detect thoughts[/spell], [spell]levitate[/spell]
[*]1/day: [spell]dominate monster[/spell], [spell]plane shift[/spell] (self only)
[b]Magic Resistance.[/b] The mind flayer has advantage on saving throws against spells and other magical effects.
Actions
Tentacles. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.
Extract Brain. Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the mind flayer. Hit: The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain.
Mind Blast (Recharge d6: 5-6). The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
[b]Tentacles.[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one creature. Hit: 15 ([2d10 + 4]) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends. [b]Extract Brain.[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one incapacitated humanoid grappled by the mind flayer. Hit: The target takes 55 ([10d10]) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain. [b]Mind Blast (Recharge [d6]: 5-6).[/b] The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 ([4d8 + 4]) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
Details
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