Lizard King
Lizard King
Medium humanoid (lizardfolk), Chaotic EvilMedium humanoid (lizardfolk), Chaotic Evil- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
- [b]bold[/b] will bold text, [i]italics[/i] will italicize text, --- will add a horizontal line.
- You can link a spell on the Spell list by using: [spell]gust[/spell], or a Monster by using [monster]goblin[/monster].
- [*]Item 1 will create a list, [table]Column 1[td]Column 2[/table] creates a table
- [title]Section 1[/title] or [big]Hello[/big] will create a bolded title that you can link to with [#section 1]link[/#].
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Skewer. Once per turn, when the lizardfolk makes a melee attack with its trident and hits, the target takes an extra 10 (3d6) damage, and the lizardfolk gains temporary hit points equal to the extra damage dealt.
[b]Hold Breath.[/b] The lizardfolk can hold its breath for 15 minutes. [b]Skewer.[/b] Once per turn, when the lizardfolk makes a melee attack with its trident and hits, the target takes an extra 10 ([3d6]) damage, and the lizardfolk gains temporary hit points equal to the extra damage dealt.
Actions
Multiattack. The lizardfolk makes two attacks: one with its bite and one with its claws or trident or two melee attacks with its trident.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Trident. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
[b]Multiattack.[/b] The lizardfolk makes two attacks: one with its bite and one with its claws or trident or two melee attacks with its trident. [b]Bite.[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one target. Hit: 6 ([1d6 + 3]) piercing damage. [b]Claws.[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one target. Hit: 5 ([1d4 + 3]) slashing damage. [b]Trident.[/b] Melee or Ranged Weapon Attack: [+5] to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 ([1d6 + 3]) piercing damage, or 7 ([1d8 + 3]) piercing damage if used with two hands to make a melee attack.
Legendary Actions
Details
Shout outs: Stacey, Woxper Rabbit, Yuki, ShortyMcgibble, Mr. Vinclair, Alice Downing, casey wilson, Rosa Hendrie, connor howard, Knot Sure, Sarah Banford, Alex Lavigne, Rae Frost, mtnman1979@aol.com, Abbythedesigner, Parker VanDerMeide, KFB_Patreon, teszt, Alex Reyes, David Davidson, eric sun, Kayleigh Sulin, Benoit David Baillargeon, Lumberjon, Baron Sullivan, daloky, Jordan Jorgensen, Jason Wenneman, Mike Kemmerer, shortybach, Katherine Ekes Lewing, Matthew payne, Jacob Plummer, RiGarou, Rebecca Montelli, jason baldrick, Logan Patterson, Gage Lahr, H, Sagwopper, John Karels, wintersanctuary, Dylan Williams, Donovan Nordick, Snowy Snow, Jakasaras 4che, Nahellion, Vanessa, Ben Pytlik, Robert D O'Dell, Cooper Clements, Scarlett, Chris Francis, Alexander Garcia, Meghan Hoopes, Cameron Kleine, Serena Verden, Alexander Griffiths, SnipsGTI, Amelia, Brian Sousa, bilbens baggo, Stuart, IbKelek, Galygious, Nicole Patten, Clementine Turner, ted valen, T. Alexander, Tim Mason, Micheal Green, Darren Hilbring, Gannon Dubay, George V Crain, Brian allbritton, Aaron Teupe, Moonstone, Megan Haines, Matthew Newton, Celso R Garcia III, Felix Schmäche, Corwin Lum, John, Rob Garner, Miss Zilla M, Matt Houghton, Rune Anjum, Brice Carpenter, Jordan Brazeal, Jake Lane, Adam Ruiz, Daniel Whelan, Conor Quinn, Nathan Tracy, Balanced Game Review, Jordan Fountain, Stefan Gottschalk's, Bartis Edmond Hawley-Wall, Kyler Havard, Zealot23, Nich Smith, Chris Mulvihill, Keaton Permenter, Shazear, Leanna Orr, John Nazario, Gary, Gordon Alexander Fallon, Max Puplett
Their contribution stands as a beacon of hope for all adventurers!
