Kassoon

Lizard King

Lizard King

Medium humanoid (lizardfolk), Chaotic EvilMedium humanoid (lizardfolk), Chaotic Evil
Armor Class 15 (natural armor)15 (natural armor)
Hit Points 78 (12d8+24)78 ([12d8+24])
+/-/*

Speed 30 ft., swim 30 ft.30 ft., swim 30 ft.

STR
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)

Token URL:
Saving Throws Con +4, Wis +2 Con [+4], Wis [+2]
Skills Perception +4, Stealth +5, Survival +4 Perception [+4], Stealth [+5], Survival [+4]
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities frightened frightened
Senses darkvision 60 ft., passive Perception 14darkvision 60 ft., passive Perception 14
Languages Abyssal, DraconicAbyssal, Draconic
PB +2
Challenge 4 (1,100 XP)

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Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Skewer. Once per turn, when the lizardfolk makes a melee attack with its trident and hits, the target takes an extra 10 (3d6) damage, and the lizardfolk gains temporary hit points equal to the extra damage dealt.

[b]Hold Breath.[/b] The lizardfolk can hold its breath for 15 minutes. [b]Skewer.[/b] Once per turn, when the lizardfolk makes a melee attack with its trident and hits, the target takes an extra 10 ([3d6]) damage, and the lizardfolk gains temporary hit points equal to the extra damage dealt.

Actions

Multiattack. The lizardfolk makes two attacks: one with its bite and one with its claws or trident or two melee attacks with its trident.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Trident. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

[b]Multiattack.[/b] The lizardfolk makes two attacks: one with its bite and one with its claws or trident or two melee attacks with its trident. [b]Bite.[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one target. Hit: 6 ([1d6 + 3]) piercing damage. [b]Claws.[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one target. Hit: 5 ([1d4 + 3]) slashing damage. [b]Trident.[/b] Melee or Ranged Weapon Attack: [+5] to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 ([1d6 + 3]) piercing damage, or 7 ([1d8 + 3]) piercing damage if used with two hands to make a melee attack.

Legendary Actions

 

Details

 
Source Monster Manual pg 205
 
Environments swamp, forest
 
Tactics
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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