Kassoon

Gynosphinx

Gynosphinx

Large monstrosity, Lawful NeutralLarge monstrosity, Lawful Neutral
Armor Class 17 (natural armor)17 (natural armor)
[~<13]
+/-/*
Hit Points 136 (16d10+48)136 ([16d10+48])
[~1-6]
Speed 40 ft., fly 60 ft.40 ft., fly 60 ft.

STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
18 (+4)
WIS
18 (+4)
CHA
18 (+4)

Token URL:
Saving Throws
Skills Arcana +12, History +12, Perception +8, Religion +8 Arcana [+12], History [+12], Perception [+8], Religion [+8]
Damage Vulnerabilities
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities psychic
Condition Immunities charmed, frightened charmed, frightened
Senses truesight 120 ft., passive Perception 18truesight 120 ft., passive Perception 18
Languages Common, SphinxCommon, Sphinx
PB +4
Challenge 11 (7,200 XP)

[+instructions]

Spellcasting. The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:








Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

Magic Weapons. The sphinx's weapon attacks are magical.

[b]Spellcasting.[/b] The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, [+8] to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared: [*]Cantrips (at will): [spell]mage hand[/spell], [spell]minor illusion[/spell], [spell]prestidigitation[/spell]
[*]1st level (4 slots): [spell]detect magic[/spell], [spell]identify[/spell], [spell]shield[/spell]
[*]2nd level (3 slots): [spell]darkness[/spell], [spell]locate object[/spell], [spell]suggestion[/spell]
[*]3rd level (3 slots): [spell]dispel magic[/spell], [spell]remove curse[/spell], [spell]tongues[/spell]
[*]4th level (3 slots): [spell]banishment[/spell], [spell]greater invisibility[/spell]
[*]5th level (1 slots): [spell]legend lore[/spell]
[b]Inscrutable.[/b] The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage. [b]Magic Weapons.[/b] The sphinx's weapon attacks are magical.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The sphinx makes two claw attacks.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

[b]Multiattack.[/b] The sphinx makes two claw attacks. [b]Claw.[/b] Melee Weapon Attack: [+8] to hit, reach 5 ft., one target. Hit: 13 ([2d8 + 4]) slashing damage.

Legendary Actions

The Sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Sphinx regains spent legendary actions at the start of its turn.

Claw Attack. The sphinx makes one claw attack.

Teleport (Costs 2 Actions). The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Cast a Spell (Costs 3 Actions). The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

The Sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Sphinx regains spent legendary actions at the start of its turn. [b]Claw Attack.[/b] The sphinx makes one claw attack. [b]Teleport (Costs 2 Actions).[/b] The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. [b]Cast a Spell (Costs 3 Actions).[/b] The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.
 

Details

 
Source Monster Manual pg 282
 
Environments desert
 
Tactics
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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