Guardian Naga
Guardian Naga
Large monstrosity, Lawful GoodLarge monstrosity, Lawful Good- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
- Cantrips (at will): mending, sacred flame, thaumaturgy
- 1st level (4 slots): command, cure wounds, shield of faith
- 2nd level (3 slots): calm emotions, hold person
- 3rd level (3 slots): bestow curse, clairvoyance
- 4th level (3 slots): banishment, freedom of movement
- 5th level (2 slots): flame strike, geas
- 6th level (1 slots): true seeing
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
[b]Spellcasting.[/b] The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, [+8] to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
[*]Cantrips (at will): [spell]mending[/spell], [spell]sacred flame[/spell], [spell]thaumaturgy[/spell]
[*]1st level (4 slots): [spell]command[/spell], [spell]cure wounds[/spell], [spell]shield of faith[/spell]
[*]2nd level (3 slots): [spell]calm emotions[/spell], [spell]hold person[/spell]
[*]3rd level (3 slots): [spell]bestow curse[/spell], [spell]clairvoyance[/spell]
[*]4th level (3 slots): [spell]banishment[/spell], [spell]freedom of movement[/spell]
[*]5th level (2 slots): [spell]flame strike[/spell], [spell]geas[/spell]
[*]6th level (1 slots): [spell]true seeing[/spell]
[b]Rejuvenation.[/b] If it dies, the naga returns to life in [1d6] days and regains all its hit points. Only a [spell]wish[/spell] spell can prevent this trait from functioning.
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
[b]Bite.[/b] Melee Weapon Attack: [+8] to hit, reach 10 ft., one creature. Hit: 8 ([1d8 + 4]) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 ([10d8]) poison damage on a failed save, or half as much damage on a successful one.
[b]Spit Poison.[/b] Ranged Weapon Attack: [+8] to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 ([10d8]) poison damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Details
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