Gray Slaad
Gray Slaad
Medium aberration (shapechanger), Chaotic NeutralMedium aberration (shapechanger), Chaotic Neutral- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Innate Spellcasting. The slaad's innate spellcasting ability is Charisma (spell save DC 14). The slaad can innately cast the following spells, requiring no material components:
- At-will: detect magic, detect thoughts, invisibility (self only), mage hand, major image
- 1/day: plane shift (self only)
Shapechanger. The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects.
Magic Weapons. The slaad's weapon attacks are magical.
Regeneration. The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.
[b]Innate Spellcasting.[/b] The slaad's innate spellcasting ability is Charisma (spell save DC 14). The slaad can innately cast the following spells, requiring no material components:
[*]At-will: [spell]detect magic[/spell], [spell]detect thoughts[/spell], [spell]invisibility[/spell] (self only), [spell]mage hand[/spell], [spell]major image[/spell]
[*]1/day: [spell]plane shift[/spell] (self only)
[*]2/day: [spell]fear[/spell], [spell]fly[/spell], [spell]fireball[/spell], [spell]tongues[/spell]
[b]Shapechanger.[/b] The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
[b]Magic Resistance.[/b] The slaad has advantage on saving throws against spells and other magical effects.
[b]Magic Weapons.[/b] The slaad's weapon attacks are magical.
[b]Regeneration.[/b] The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.
Actions
Multiattack. The slaad makes three attacks: one with its bite and two with its claws or greatsword.
Bite (Slaad Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Claws (Slaad Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
[b]Multiattack.[/b] The slaad makes three attacks: one with its bite and two with its claws or greatsword. [b]Bite (Slaad Form Only).[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: 6 ([1d6 + 3]) piercing damage. [b]Claws (Slaad Form Only).[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: 8 ([1d10 + 3]) slashing damage. [b]Greatsword.[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: 10 ([2d6 + 3]) slashing damage.
Legendary Actions
Details
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