Gnoll Pack Lord
Gnoll Pack Lord
Medium humanoid (gnoll), Chaotic EvilMedium humanoid (gnoll), Chaotic Evil
Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
[b]Rampage.[/b] When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack. The gnoll makes two attacks, either with its glaive or its longbow, and uses its Incite Rampage if it can.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage.
Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Incite Rampage (Recharge d6: 5-6). One creature the gnoll can see within 30 feet of it can use its reaction to make a melee attack if it can hear the gnoll and has the Rampage trait.
[b]Multiattack.[/b] The gnoll makes two attacks, either with its glaive or its longbow, and uses its Incite Rampage if it can. [b]Bite.[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one creature. Hit: 5 ([1d4 + 3]) piercing damage. [b]Glaive.[/b] Melee Weapon Attack: [+5] to hit, reach 10 ft., one target. Hit: 8 ([1d10 + 3]) slashing damage. [b]Longbow.[/b] Ranged Weapon Attack: [+4] to hit, range 150/600 ft., one target. Hit: 6 ([1d8 + 2]) piercing damage. [b]Incite Rampage (Recharge [d6]: 5-6).[/b] One creature the gnoll can see within 30 feet of it can use its reaction to make a melee attack if it can hear the gnoll and has the Rampage trait.
Legendary Actions
Details
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