Gnoll Fang of Yeenoghu
Gnoll Fang of Yeenoghu
Medium fiend (gnoll), Chaotic EvilMedium fiend (gnoll), Chaotic Evil- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
[b]Rampage.[/b] When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack. The gnoll makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
[b]Multiattack.[/b] The gnoll makes three attacks: one with its bite and two with its claws. [b]Bite.[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one creature. Hit: 6 ([1d6 + 3]) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 ([2d6]) poison damage. [b]Claw.[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one target. Hit: 7 ([1d8 + 3]) slashing damage.
Legendary Actions
Details
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