Gelatinous Cube
Gelatinous Cube
Large ooze, UnalignedLarge ooze, Unaligned- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
- [b]bold[/b] will bold text, [i]italics[/i] will italicize text, --- will add a horizontal line.
- You can link a spell on the Spell list by using: [spell]gust[/spell], or a Monster by using [monster]goblin[/monster].
- [*]Item 1 will create a list, [table]Column 1[td]Column 2[/table] creates a table
- [title]Section 1[/title] or [big]Hello[/big] will create a bolded title that you can link to with [#section 1]link[/#].
Ooze Cube. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw.
Creatures inside the cube can be seen but have total cover.
A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage.
The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.
Transparent. Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.
[b]Ooze Cube.[/b] The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw. Creatures inside the cube can be seen but have total cover. A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 ([3d6]) acid damage. The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time. [b]Transparent.[/b] Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.
Actions
Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) acid damage.
Engulf. The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw.
On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.
On a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.
An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.
[b]Pseudopod.[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one creature. Hit: 10 ([3d6]) acid damage. [b]Engulf.[/b] The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. On a failed save, the cube enters the creature's space, and the creature takes 10 ([3d6]) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 ([6d6]) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.
Legendary Actions
Details
Shout outs: Stacey, Matt Belanger, kaizerrolls, Jeremiah Walker, Tim Hinkle, Lasse, Poodlenuke, Randall Welker, Agatha Wolfie, Shyler Lance, Bryan Sheairs, matteo carbini, Alison Willis, Koto Sinclair, Kris Drummond, Sarah Holland, Joshua David Maddox, Standish Writes, Ray Bissonnette, Joe Farabaugh, Joe Dalby, Joline Tran, Matt Price, Das Meses, Yuki, ShortyMcgibble, Mr. Vinclair, connor howard, Knot Sure, Sarah Banford, Alex Lavigne, mtnman1979@aol.com, Parker VanDerMeide, KFB_Patreon, BROisback, Alex Reyes, David Davidson, eric sun, Benoit David Baillargeon, Jordan Jorgensen, Jason Wenneman, Mike Kemmerer, Katherine Ekes Lewing, Matthew payne, Jacob Plummer, RiGarou, Rebecca Montelli, Gage Lahr, H, Sagwopper, John Karels, wintersanctuary, Dylan Williams, Donovan Nordick, Snowy Snow, Jakasaras 4che, Nahellion, Vanessa, Ben Pytlik, Robert D O'Dell, Scarlett, Chris Francis, Alexander Garcia, Serena Verden, Alexander Griffiths, SnipsGTI, Brian Sousa, bilbens baggo, Stuart, IbKelek, Galygious, Andrew Patton, Nicole Patten, Clementine Turner, ted valen, T. Alexander, Tim Mason, Darren Hilbring, Gannon Dubay, Thobek, George V Crain, Brian allbritton, Aaron Teupe, Moonstone, Matthew Newton, Celso R Garcia III, Felix Schmäche, Corwin Lum, John, Rob Garner, Matt Houghton, Rune Anjum, Brice Carpenter, Jordan Brazeal, Jake Lane, Adam Ruiz, Daniel Whelan, Phillip P Torchia, Conor Quinn, Nathan Tracy, Balanced Game Review, Jordan Fountain, Stefan Gottschalk's, Matthew Wood, Bartis Edmond Hawley-Wall, Kyler Havard, Zealot23, Nich Smith, Matt Koltes, Chris Mulvihill, Keaton Permenter, Shazear, Leanna Orr, John Nazario, Gary, Gordon Alexander Fallon, Topher Scott, Max Puplett
Their contribution stands as a beacon of hope for all adventurers!