Ettercap
Ettercap
Medium monstrosity, Neutral EvilMedium monstrosity, Neutral Evil
Spider Climb. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.
Web Walker. The ettercap ignores movement restrictions caused by webbing.
[b]Spider Climb.[/b] The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. [b]Web Sense.[/b] While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. [b]Web Walker.[/b] The ettercap ignores movement restrictions caused by webbing.
Actions
Multiattack. The ettercap makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
Web (Recharge d6: 5-6). Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, is vulnerable to fire damage and immune to bludgeoning, poison and psychic damage.
[b]Multiattack.[/b] The ettercap makes two attacks: one with its bite and one with its claws. [b]Bite.[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one creature. Hit: 6 ([1d8 + 2]) piercing damage plus 4 ([1d8]) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. [b]Claws.[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one target. Hit: 7 ([2d4 + 2]) slashing damage. [b]Web (Recharge [d6]: 5-6).[/b] Ranged Weapon Attack: [+4] to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, is vulnerable to fire damage and immune to bludgeoning, poison and psychic damage.
Legendary Actions
Details
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