Dragon Turtle
Dragon Turtle
Gargantuan dragon, NeutralGargantuan dragon, Neutral- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Amphibious. The dragon turtle can breathe air and water.
[b]Amphibious.[/b] The dragon turtle can breathe air and water.
Actions
Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
Steam Breath (Recharge d6: 5-6). The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
[b]Multiattack.[/b] The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks. [b]Bite.[/b] Melee Weapon Attack: [+13] to hit, reach 15 ft., one target. Hit: 26 ([3d12 + 7]) piercing damage. [b]Claw.[/b] Melee Weapon Attack: [+13] to hit, reach 10 ft., one target. Hit: 16 ([2d8 + 7]) slashing damage. [b]Tail.[/b] Melee Weapon Attack: [+13] to hit, reach 15 ft., one target. Hit: 26 ([3d12 + 7]) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone. [b]Steam Breath (Recharge [d6]: 5-6).[/b] The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 ([15d6]) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
Legendary Actions
Details
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