Cloud Giant
Cloud Giant
Huge giant, Neutral Good (50%) or Neutral Evil (50%)Huge giant, Neutral Good (50%) or Neutral Evil (50%)- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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- You can link a spell on the Spell list by using: [spell]gust[/spell], or a Monster by using [monster]goblin[/monster].
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Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
- At-will: detect magic, fog cloud, light
- 3/day: feather fall, fly, misty step, telekinesis
- 1/day: control weather, gaseous form
Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
[b]Innate Spellcasting.[/b] The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
[*]At-will: [spell]detect magic[/spell], [spell]fog cloud[/spell], [spell]light[/spell]
[*]3/day: [spell]feather fall[/spell], [spell]fly[/spell], [spell]misty step[/spell], [spell]telekinesis[/spell]
[*]1/day: [spell]control weather[/spell], [spell]gaseous form[/spell]
[b]Keen Smell.[/b] The giant has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack. The giant makes two morningstar attacks.
Morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
[b]Multiattack.[/b] The giant makes two morningstar attacks. [b]Morningstar.[/b] Melee Weapon Attack: [+12] to hit, reach 10 ft., one target. Hit: 21 ([3d8 + 8]) piercing damage. [b]Rock.[/b] Ranged Weapon Attack: [+12] to hit, range 60/240 ft., one target. Hit: 30 ([4d10 + 8]) bludgeoning damage.
Legendary Actions
Details
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