Kassoon

Hurricane

Hurricane

Medium humanoid (human), lawful evilMedium humanoid (human), lawful evil
Armor Class 1414
[~<13]
+/-/*
Hit Points 33 (6d8+6)33 ([6d8+6])
[~1-6]
Speed 45 ft.45 ft.

STR
12 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)

Token URL:
Saving Throws
Skills Acrobatics +5 Acrobatics [+5]
Damage Vulnerabilities
Damage Resistances -
Damage Immunities
Condition Immunities
Senses passive Perception 11passive Perception 11
Languages Auran, CommonAuran, Common
PB +2
Challenge 2 (450 XP)

[+instructions]

Spellcasting. The hurricane is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). It knows the following sorcerer spells:



Unarmored Defense. While the hurricane is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Unarmored Movement. While the hurricane is wearing no armor and wielding no shield, its walking speed increases by 15 feet (included in its speed).

[b]Spellcasting.[/b] The hurricane is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, [+3] to hit with spell attacks). It knows the following sorcerer spells:
[*]Cantrips (at will): [spell]blade ward[/spell], [spell]gust[/spell], [spell]light[/spell], [spell]prestidigitation[/spell]
[*]1st level (4 slots): [spell]feather fall[/spell], [spell]jump[/spell], [spell]thunderwave[/spell]
[*]2nd level (2 slots): [spell]gust of wind[/spell]

[b]Unarmored Defense.[/b] While the hurricane is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

[b]Unarmored Movement.[/b] While the hurricane is wearing no armor and wielding no shield, its walking speed increases by 15 feet (included in its speed).

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The hurricane makes two melee attacks.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage.

Reactions

Deflect Missiles. When the hurricane is hit by a ranged weapon attack, it reduces the damage from the attack by 1d10+9. If the damage is reduced to 0, the hurricane can catch the missile if it is small enough to hold in one hand and the hurricane has at least one hand free.

[b]Multiattack.[/b] The hurricane makes two melee attacks.

[b]Unarmed Strike.[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one target. Hit: 6 ([1d6+3]) bludgeoning damage.

[big]Reactions[/big]

[b]Deflect Missiles.[/b] When the hurricane is hit by a ranged weapon attack, it reduces the damage from the attack by [1d10+9]. If the damage is reduced to 0, the hurricane can catch the missile if it is small enough to hold in one hand and the hurricane has at least one hand free.

Legendary Actions

 

Details

Hurricanes profess their disgust with decadence, and they dedicate their bodies and their minds to the world's destruction. Through breathing exercises and ascetic philosophy, skilled Howling Hatred initiates learn to imitate the cycling patterns of the hurricane. They believe the physical world must be shattered so that the creatures of the Material Plane can live unshackled by physical things.

Hurricanes see the frenetic activity of the world in slow motion, and themselves at the calm center of the storm. Through meditation and mysticism they learn to summon powerful blasts of wind, catch missiles with ease, and fall like feathers.

Hurricanes profess their disgust with decadence, and they dedicate their bodies and their minds to the world's destruction. Through breathing exercises and ascetic philosophy, skilled Howling Hatred initiates learn to imitate the cycling patterns of the hurricane. They believe the physical world must be shattered so that the creatures of the Material Plane can live unshackled by physical things.

Hurricanes see the frenetic activity of the world in slow motion, and themselves at the calm center of the storm. Through meditation and mysticism they learn to summon powerful blasts of wind, catch missiles with ease, and fall like feathers.
 
Source Princes of the Apocalypse pg 191
 
Environments Planar
 
Tactics Use Gust of Wind to break up any choke-points or move weaker enemies into better positions, then move into melee and Multiattack. Use Deflect Missiles when attacked by ranged attacks, and Thunderwave on grouped up enemies in melee.
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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