Kassoon

Young Black Dragon

Young Black Dragon

Large dragon, chaotic evilLarge dragon, chaotic evil
Armor Class 18 (natural armor)18 (natural armor)
Hit Points 127 (15d10+45)127 ([15d10+45])
+/-/*

Speed 40 ft., fly 80 ft., swim 40 ft.40 ft., fly 80 ft., swim 40 ft.

STR
19 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
12 (+1)
WIS
11 (+0)
CHA
15 (+2)

Token URL:
Saving Throws Dex +5, Con +6, Wis +3, Cha +5 Dex [+5], Con [+6], Wis [+3], Cha [+5]
Skills Perception +6, Stealth +5 Perception [+6], Stealth [+5]
Damage Vulnerabilities
Damage Resistances -
Damage Immunities acid
Condition Immunities
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages Common, DraconicCommon, Draconic
PB +3
Challenge 7 (2,900 XP)

  • You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Amphibious. The dragon can breathe air and water.

[b]Amphibious.[/b] The dragon can breathe air and water.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10+4) piercing damage plus 4 (1d8) acid damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.

Acid Breath (Recharge d6: 5–6). The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.

Variant: Dragons as Innate Spellcasters

Dragons are innately magical creatures that can master a few spells as they age, using this variant.

A young or older dragon can innately cast a number of spells equal to its Charisma modifier. Each spell can be cast once per day, requiring no material components, and the spell's level can be no higher than one-third the dragon's challenge rating (rounded down). The dragon's bonus to hit with spell attacks is equal to its proficiency bonus + its Charisma bonus. The dragon's spell save DC equals 8 + its proficiency bonus + its Charisma modifier.

This dragon can innately cast two spells, once per day each, requiring no material components. Each spell's level can be no higher than 2nd. The dragon's spell save DC is 13, and it has +5 to hit with spell attacks. See the spell page for a list of spells the dragon is capable of casting. A selection of examples are shown below:

[b]Multiattack.[/b] The dragon makes three attacks: one with its bite and two with its claws.

[b]Bite.[/b] Melee Weapon Attack: [+7] to hit, reach 10 ft., one target. Hit: 15 ([2d10+4]) piercing damage plus 4 ([1d8]) acid damage.

[b]Claw.[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: 11 ([2d6+4]) slashing damage.

[b]Acid Breath (Recharge [d6]: 5–6).[/b] The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 ([11d8]) acid damage on a failed save, or half as much damage on a successful one.

[big]Variant: Dragons as Innate Spellcasters[/big]

Dragons are innately magical creatures that can master a few spells as they age, using this variant.

A young or older dragon can innately cast a number of spells equal to its Charisma modifier. Each spell can be cast once per day, requiring no material components, and the spell's level can be no higher than one-third the dragon's challenge rating (rounded down). The dragon's bonus to hit with spell attacks is equal to its proficiency bonus + its Charisma bonus. The dragon's spell save DC equals 8 + its proficiency bonus + its Charisma modifier.

This dragon can innately cast two spells, once per day each, requiring no material components. Each spell's level can be no higher than 2nd. The dragon's spell save DC is 13, and it has [+5] to hit with spell attacks. See the spell page for a list of spells the dragon is capable of casting. A selection of examples are shown below:
[*][spell]Darkness[/spell]
[*][spell]Melf's acid arrow[/spell]
[*][spell]Fog cloud[/spell]
[*][spell]Scorching ray[/spell]

Legendary Actions

 

Details

 
Source Monster Manual p. 88
 
Environments Swamp
 
Tactics
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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