This is homebrew, submitted by a member of the community.
Lizardfolk Render
Lizardfolk Render
Large humanoid (lizardfolk), neutralLarge humanoid (lizardfolk), neutral- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
- [b]bold[/b] will bold text, [i]italics[/i] will italicize text, --- will add a horizontal line.
- You can link a spell on the Spell list by using: [spell]gust[/spell], or a Monster by using [monster]goblin[/monster].
- [*]Item 1 will create a list, [table]Column 1[td]Column 2[/table] creates a table
- [title]Section 1[/title] or [big]Hello[/big] will create a bolded title that you can link to with [#section 1]link[/#].
Blood Frenzy. The render has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Hold Breath. The render can hold its breath for 15 minutes.
[b]Blood Frenzy.[/b] The render has advantage on melee attack rolls against any creature that doesn't have all its hit points.
[b]Hold Breath.[/b] The render can hold its breath for 15 minutes.
Actions
Multiattack. The render makes two attacks: one with its claws and one with its bite.
Claws. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8+3) slashing damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) piercing damage.
Rend the Field (Recharge d6: 5–6). The render makes a claw attack against each creature of its choice within 10 feet of it. A creature hit by this attack must succeed on a DC 13 Strength saving throw or be knocked prone.
[b]Multiattack.[/b] The render makes two attacks: one with its claws and one with its bite.
[b]Claws.[/b] Melee Weapon Attack: [+5] to hit, reach 10 ft., one target. Hit: 12 ([2d8+3]) slashing damage.
[b]Bite.[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one target. Hit: 8 ([1d10+3]) piercing damage.
[b]Rend the Field (Recharge [d6]: 5–6).[/b] The render makes a claw attack against each creature of its choice within 10 feet of it. A creature hit by this attack must succeed on a DC 13 Strength saving throw or be knocked prone.
Legendary Actions
Details
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