Kassoon

Lizardfolk Render

Large humanoid (lizardfolk), neutral
Armor Class 15 (natural armor)
Hit Points 52 (7d10+14)52 ([7d10+14])
Speed 30 ft., swim 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
7 (-2)

Saving Throws
Skills Athletics +5, Perception +3, Survival +5 Athletics [+5], Perception [+3], Survival [+5]
Damage Vulnerabilities
Damage Resistances -
Damage Immunities
Condition Immunities
Senses passive Perception 13passive Perception 13
Languages Draconic
Challenge 3 (700 XP)

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Blood Frenzy. The render has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Hold Breath. The render can hold its breath for 15 minutes.

[b]Blood Frenzy.[/b] The render has advantage on melee attack rolls against any creature that doesn't have all its hit points.

[b]Hold Breath.[/b] The render can hold its breath for 15 minutes.

Actions

Multiattack. The render makes two attacks: one with its claws and one with its bite.

Claws. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8+3) slashing damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) piercing damage.

Rend the Field (Recharge d6: 5–6). The render makes a claw attack against each creature of its choice within 10 feet of it. A creature hit by this attack must succeed on a DC 13 Strength saving throw or be knocked prone.

[b]Multiattack.[/b] The render makes two attacks: one with its claws and one with its bite.

[b]Claws.[/b] Melee Weapon Attack: [+5] to hit, reach 10 ft., one target. Hit: 12 ([2d8+3]) slashing damage.

[b]Bite.[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one target. Hit: 8 ([1d10+3]) piercing damage.

[b]Rend the Field (Recharge [d6]: 5–6).[/b] The render makes a claw attack against each creature of its choice within 10 feet of it. A creature hit by this attack must succeed on a DC 13 Strength saving throw or be knocked prone.

Legendary Actions

 

Details

 
Source Ghosts of Saltmarsh p. 241
 
Environments Swamp, Forest
 
Tactics Tries to get into melee with as many targets as possible to make use of Rend the Field. Prioritizes targeting targets missing HP in order to use Blood Frenzy.
 
Roles | | | | | | | | | |

 

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Monster List

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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