Kassoon

This is homebrew, submitted by a member of the community.

Azza Gremlin

Azza Gremlin

Small fey, neutralSmall fey, neutral
Armor Class 1414
+/-/*
Hit Points 7 (2d6)7 ([2d6])
Speed 10 ft., fly 40 ft. (hover) 10 ft., fly 40 ft. (hover)

STR
5 (-3)
DEX
18 (+4)
CON
10 (+0)
INT
12 (+1)
WIS
13 (+1)
CHA
10 (+0)

Token URL:
Saving Throws
Skills
Damage Vulnerabilities
Damage Resistances -
Damage Immunities lightning, thunder
Condition Immunities
Senses darkvision 120 ft., passive Perception 11darkvision 120 ft., passive Perception 11
Languages Common, PrimordialCommon, Primordial
PB +2
Challenge 1/4 (50 XP)

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Contagious Lightning. A creature that touches the azza gremlin or hits it with a melee attack using a metal weapon receives a discharge of lightning. The creature must succeed on a DC 10 Constitution saving throw or attract lightning for 1 minute. For the duration, attacks that cause lightning damage have advantage against this creature, the creature has disadvantage on saving throws against lightning damage and
lightning effects, and if the creature takes lightning damage, it is paralyzed until the end of its next turn. An affected creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

[b]Contagious Lightning.[/b] A creature that touches the azza gremlin or hits it with a melee attack using a metal weapon receives a discharge of lightning. The creature must succeed on a DC 10 Constitution saving throw or attract lightning for 1 minute. For the duration, attacks that cause lightning damage have advantage against this creature, the creature has disadvantage on saving throws against lightning damage and
lightning effects, and if the creature takes lightning damage, it is paralyzed until the end of its next turn. An affected creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

Actions

Lightning Jolt. Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 30 ft., one creature. Hit: 3 (1d6) lightning damage, and the target is affected by Contagious Lightning.

REACTIONS


Ride the Bolt. The azza gremlin can travel instantly along any bolt of lightning. When it is within 5 feet of a lightning effect, the azza can teleport to any unoccupied space inside or within 5 feet of that lightning effect.

[b]Lightning Jolt.[/b] Melee or Ranged Spell Attack: [+6] to hit, reach 5 ft. or range 30 ft., one creature. Hit: 3 ([1d6]) lightning damage, and the target is affected by Contagious Lightning.
[title]REACTIONS[/title]
[b]Ride the Bolt.[/b] The azza gremlin can travel instantly along any bolt of lightning. When it is within 5 feet of a lightning effect, the azza can teleport to any unoccupied space inside or within 5 feet of that lightning effect.

Legendary Actions

 

Details

These tiny, hairless, rail-thin creatures crackle with static electricity. Arcs of lightning snap between their long ears.
Lightning Lovers. Azza gremlins live among storm clouds, lightning-based machinery, and other places with an abundance of lightning.
Magnetic Flight. Although wingless, their light bodies are perfectly attuned to electromagnetic fields, giving them buoyancy and flight. They love playing in thunderstorms and riding lightning bolts between the clouds or between clouds and

the ground. They feed off lightning and love to see its effects on other creatures.

Azza gremlins stand 12 to 18 inches tall and weigh approximately 8 lb.

[i]These tiny, hairless, rail-thin creatures crackle with static electricity. Arcs of lightning snap between their long ears.[/i]
[b]Lightning Lovers.[/b] Azza gremlins live among storm clouds, lightning-based machinery, and other places with an abundance of lightning.
[b]Magnetic Flight.[/b] Although wingless, their light bodies are perfectly attuned to electromagnetic fields, giving them buoyancy and flight. They love playing in thunderstorms and riding lightning bolts between the clouds or between clouds and
the ground. They feed off lightning and love to see its effects on other creatures.

Azza gremlins stand 12 to 18 inches tall and weigh approximately 8 lb.
 
Source Tome of Beasts p. 28
 
Environments
 
Tactics Although they aren’t much more than hazardous pests by themselves, more malicious creatures and spellcasters that use lightning as a weapon work with azza gremlins to amplify their own destructiveness.
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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