This is homebrew, submitted by a member of the community.
Azza Gremlin
Azza Gremlin
Small fey, neutralSmall fey, neutral- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Contagious Lightning. A creature that touches the azza gremlin or hits it with a melee attack using a metal weapon receives a discharge of lightning. The creature must succeed on a DC 10 Constitution saving throw or attract lightning for 1 minute. For the duration, attacks that cause lightning damage have advantage against this creature, the creature has disadvantage on saving throws against lightning damage and
lightning effects, and if the creature takes lightning damage, it is paralyzed until the end of its next turn. An affected creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
[b]Contagious Lightning.[/b] A creature that touches the azza gremlin or hits it with a melee attack using a metal weapon receives a discharge of lightning. The creature must succeed on a DC 10 Constitution saving throw or attract lightning for 1 minute. For the duration, attacks that cause lightning damage have advantage against this creature, the creature has disadvantage on saving throws against lightning damage and
lightning effects, and if the creature takes lightning damage, it is paralyzed until the end of its next turn. An affected creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
Actions
Lightning Jolt. Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 30 ft., one creature. Hit: 3 (1d6) lightning damage, and the target is affected by Contagious Lightning.
REACTIONS
Ride the Bolt. The azza gremlin can travel instantly along any bolt of lightning. When it is within 5 feet of a lightning effect, the azza can teleport to any unoccupied space inside or within 5 feet of that lightning effect.
[b]Lightning Jolt.[/b] Melee or Ranged Spell Attack: [+6] to hit, reach 5 ft. or range 30 ft., one creature. Hit: 3 ([1d6]) lightning damage, and the target is affected by Contagious Lightning.
[title]REACTIONS[/title]
[b]Ride the Bolt.[/b] The azza gremlin can travel instantly along any bolt of lightning. When it is within 5 feet of a lightning effect, the azza can teleport to any unoccupied space inside or within 5 feet of that lightning effect.
Legendary Actions
Details
These tiny, hairless, rail-thin creatures crackle with static electricity. Arcs of lightning snap between their long ears.Lightning Lovers. Azza gremlins live among storm clouds, lightning-based machinery, and other places with an abundance of lightning.
Magnetic Flight. Although wingless, their light bodies are perfectly attuned to electromagnetic fields, giving them buoyancy and flight. They love playing in thunderstorms and riding lightning bolts between the clouds or between clouds and
the ground. They feed off lightning and love to see its effects on other creatures.
Azza gremlins stand 12 to 18 inches tall and weigh approximately 8 lb.
[i]These tiny, hairless, rail-thin creatures crackle with static electricity. Arcs of lightning snap between their long ears.[/i][b]Lightning Lovers.[/b] Azza gremlins live among storm clouds, lightning-based machinery, and other places with an abundance of lightning.
[b]Magnetic Flight.[/b] Although wingless, their light bodies are perfectly attuned to electromagnetic fields, giving them buoyancy and flight. They love playing in thunderstorms and riding lightning bolts between the clouds or between clouds and
the ground. They feed off lightning and love to see its effects on other creatures.
Azza gremlins stand 12 to 18 inches tall and weigh approximately 8 lb.
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