Kassoon

Yestabrod

Yestabrod

Large monstrosity, chaotic evilLarge monstrosity, chaotic evil
Armor Class 15 (natural armor)15 (natural armor)
[~<13]
+/-/*
Hit Points 75 (10d10+20)75 ([10d10+20])
[~1-6]
Speed 30 ft.30 ft.

STR
12 (+1)
DEX
10 (+0)
CON
14 (+2)
INT
13 (+1)
WIS
15 (+2)
CHA
10 (+0)

Token URL:
Saving Throws
Skills
Damage Vulnerabilities
Damage Resistances -
Damage Immunities poison
Condition Immunities poisoned poisoned
Senses darkvision 120 ft., passive Perception 12darkvision 120 ft., passive Perception 12
Languages Abyssal, telepathy 60 ft.Abyssal, telepathy 60 ft.
PB +2
Challenge 4 (1,100 XP)

[+instructions]

Legendary Resistance (1/Day). If Yestabrod fails a saving throw, it can choose to succeed instead.

[b]Legendary Resistance (1/Day).[/b] If Yestabrod fails a saving throw, it can choose to succeed instead.

Actions

[~Hit +2, DC <13, DPR 0-1]

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (3d4+1) bludgeoning damage plus 7 (3d4) poison damage.

Caustic Spores (1/Day). Yestabrod releases spores in a 30-foot cone. Each creature in that area must succeed on a DC 12 Dexterity saving throw or take 1d6 acid damage at the start of each of Yestabrod's turns. A creature can repeat the saving throw at the end of each of its turn, ending the effect on itself on a success.

Infestation Spores (1/Day). Yestabrod releases spores that burst out in a cloud that fills a 10-foot-radius sphere centered on it, and the cloud lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that enters it later, must make a DC 12 Constitution saving throw. On a successful save, the creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the spores of Zuggtmoy and also gains a random form of indefinite madness (determined by rolling on the Madness of Zuggtmoy table in appendix D) that lasts until the creature is cured of the disease or dies. While infected in this way, the creature can't be reinfected, and it must be repeat the saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature's body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a spore servant if it's a type of creature that can be (see the "Myconids" entry in the Monster Manual).

[b]Slam.[/b] Melee Weapon Attack: [+3] to hit, reach 5 ft., one target. Hit: 8 ([3d4+1]) bludgeoning damage plus 7 ([3d4]) poison damage.

[b]Caustic Spores (1/Day).[/b] Yestabrod releases spores in a 30-foot cone. Each creature in that area must succeed on a DC 12 Dexterity saving throw or take [1d6] acid damage at the start of each of Yestabrod's turns. A creature can repeat the saving throw at the end of each of its turn, ending the effect on itself on a success.

[b]Infestation Spores (1/Day).[/b] Yestabrod releases spores that burst out in a cloud that fills a 10-foot-radius sphere centered on it, and the cloud lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that enters it later, must make a DC 12 Constitution saving throw. On a successful save, the creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the spores of Zuggtmoy and also gains a random form of indefinite madness (determined by rolling on the Madness of Zuggtmoy table in appendix D) that lasts until the creature is cured of the disease or dies. While infected in this way, the creature can't be reinfected, and it must be repeat the saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature's body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a spore servant if it's a type of creature that can be (see the "Myconids" entry in the Monster Manual).

Legendary Actions

Yestabrod can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Yestabrod regains spent legendary actions at the start of its turn.

Corpse Burst. Gore, offal, and acid erupt from a corpse within 20 feet of Yestabrod. Creatures within 10 feet of the corpse must succeed on a DC 12 Dexterity saving throw or take 7 (2d6) acid damage.

Foul Absorption. Yestabrod absorbs putrescence from a corpse within 5 feet of it, regaining 1d8+2 hit points

Yestabrod can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Yestabrod regains spent legendary actions at the start of its turn.

[b]Corpse Burst.[/b] Gore, offal, and acid erupt from a corpse within 20 feet of Yestabrod. Creatures within 10 feet of the corpse must succeed on a DC 12 Dexterity saving throw or take 7 ([2d6]) acid damage.

[b]Foul Absorption.[/b] Yestabrod absorbs putrescence from a corpse within 5 feet of it, regaining [1d8+2] hit points
 

Details

 
Source Out of the Abyss p. 233
 
Environments Dungeon, Swamp, Underground
 
Tactics Attempts to position itself to get as many targets as possible in Caustic Spores, willing to take an opportunity attack or two to do so. Will then use Infestation Spores and try to get as many opponents within 10 ft as possible. Will typically keep its lair full of corpses, and move around between them in order to make use of Corpse Burst and Foul Absorption.
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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