Kassoon

Spring Eladrin

Medium fey (elf), chaotic neutral
Armor Class 19 (natural armor)
Hit Points 127 (17d8+51) 127 ([17d8+51])
Speed 30 ft
STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
18 (+4)
WIS
11 (+0)
CHA
18 (+4)

Saving Throws
Skills Deception +8, Persuasion +8 Deception [+8], Persuasion [+8]
Damage Vulnerabilities
Damage Resistances bludgeoning, piercing, and slashing from non-magical attacks
Damage Immunities
Condition Immunities
Senses darkvision 60 ft., passive Perception 10darkvision 60 ft., passive Perception 10
Languages Common, Elvish, Sylvan
Challenge 10 (5,900 XP)

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Fey Step (Recharge 4-6). As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see.
Innate Spellcasting. The eladrin's innate spellcasting ability is Charisma (spell save DC 16) . It can innately cast the following spells, requiring no material components:
At will: charm person, Tasha's hideous laughter
3/day each: confusion, enthrall, suggestion
1/day each: hallucinatory terrain, Otto's irresistible dance
joyful Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin for 1 minute. On a successful save, the creature becomes immune to any eladrin's Joyful Presence for 24 hours.
Whenever the eladrin deals damage to the charmed creature,it can repeat the saving throw, ending the effect on itself on a success.
Magic Resistance. The eladrin has advantage on saving throws against spells and other magical effects.

[b]Fey Step (Recharge 4-6).[/b] As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see.
[b]Innate Spellcasting.[/b] The eladrin's innate spellcasting ability is Charisma (spell save DC 16) . It can innately cast the following spells, requiring no material components:
At will: [spell]charm person[/spell], [spell]Tasha's hideous laughter[/spell]
3/day each: [spell]confusion[/spell], [spell]enthrall[/spell], [spell]suggestion[/spell]
1/day each: [spell]hallucinatory terrain[/spell], [spell]Otto's irresistible dance[/spell]
[b]joyful Presence.[/b] Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin for 1 minute. On a successful save, the creature becomes immune to any eladrin's Joyful Presence for 24 hours.
Whenever the eladrin deals damage to the charmed creature,it can repeat the saving throw, ending the effect on itself on a success.
[b]Magic Resistance.[/b] The eladrin has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The eladrin makes two weapon attacks. The eladrin can cast one spell in place of one of these attacks.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft. , one target. Hit: 6 (ld8+2) slashing damage, or 7 (ldlO + 2) slashing damage if used with two hands, plus 4 (ld8) psychic damage.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft.,
one target. Hit: 7 (ld8+3) piercing damage plus 4 (ld8) psychic damage.

[b]Multiattack.[/b] The eladrin makes two weapon attacks. The eladrin can cast one spell in place of one of these attacks.
[b]Longsword.[/b] Melee Weapon Attack: [+6] to hit, reach 5 ft. , one target. Hit: 6 (l[d8+2]) slashing damage, or 7 (ldlO + 2) slashing damage if used with two hands, plus 4 (l[d8]) psychic damage.
[b]Longbow.[/b] Ranged Weapon Attack: [+7] to hit, range 150/600 ft.,
one target. Hit: 7 (l[d8+3]) piercing damage plus 4 (l[d8]) psychic damage.

Legendary Actions

 

Details

Their hearts filled with joy, spring eladrin cavort through their sylvan realms, their songs and laughter filling the air. These playful eladrin beguile other creatures to fill them with the joy of spring. Their antics can lead other creatures into danger and make mischief for them. Their hearts filled with joy, spring eladrin cavort through their sylvan realms, their songs and laughter filling the air. These playful eladrin beguile other creatures to fill them with the joy of spring. Their antics can lead other creatures into danger and make mischief for them.
 
Source Mordenkainen's Tome of Foes p. 196
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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