This is homebrew, submitted by a member of the community.
Giant Shark (Meglodon)
Giant Shark (Meglodon)
Gargantuan beast, unalignedGargantuan beast, unaligned- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The shark can breathe only underwater
[b]Blood Frenzy.[/b] The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
[b]Water Breathing.[/b] The shark can breathe only underwater
Actions
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 44 (6d10+9) piercing damage.
Swallow.On a successful bite the shark can swallow creatures of medium or smaller. Being swallowed imposes the grappled and restrained conditions. Attacks with anything other then natural or light weapons have disadvantage. Being swallowed reduces fresh water flow for water breathing creatures and they have to hold their breath as per suffocation rules.
[b]Bite.[/b] Melee Weapon Attack: [+9] to hit, reach 5 ft., one target. Hit: 44 ([6d10+9]) piercing damage.
[b]Swallow.[/b]On a successful bite the shark can swallow creatures of medium or smaller. Being swallowed imposes the grappled and restrained conditions. Attacks with anything other then natural or light weapons have disadvantage. Being swallowed reduces fresh water flow for water breathing creatures and they have to hold their breath as per suffocation rules.
Legendary Actions
Tail Thrash. As a reaction the meglodon can thrash its' tail at an enemy within 15' of the tail. Attack +9 to hit, 15 (2d12+9) bashing damage. On a hit the opponent is pushed back 10'. Creatures holding their breath must make a Con saving throw DC 16 or lose their held breath. [b]Tail Thrash.[/b] As a reaction the meglodon can thrash its' tail at an enemy within 15' of the tail. Attack [+9] to hit, 15 ([2d12+9]) bashing damage. On a hit the opponent is pushed back 10'. Creatures holding their breath must make a Con saving throw DC 16 or lose their held breath.Details
A megolodon is over 50 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships.This is the increased giant shark using the Nautical Adventures upgrades.
HeadAc: 21
hp: 84
Effect: When reduced to 0 the beast is in a state of panic and terror. It is blinded and cannot attack directly. Each attack it makes has disadvantage.
FinsAc: 17
hp: 44
Effect: When reduced to 0 the creature can only move a half speed and has disadvantage on all Dexterity related saving throws and checks. The creature cannot make any attacks listed as using the claw/fin/spine and so on, to attack.
TailAc: 15
hp: 64
Effect: When reduced to 0 the creature has disadvantage on all Dexterity related saving throws and checks. The creature cannot make any attacks listed as using the tail, to attack. And speed is reduced to 0. A megolodon is over 50 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships.
This is the increased giant shark using the Nautical Adventures upgrades.
[b]Head[/b]
Ac: 21
hp: 84
Effect: When reduced to 0 the beast is in a state of panic and terror. It is blinded and cannot attack directly. Each attack it makes has disadvantage.
[b]Fins[/b]
Ac: 17
hp: 44
Effect: When reduced to 0 the creature can only move a half speed and has disadvantage on all Dexterity related saving throws and checks. The creature cannot make any attacks listed as using the claw/fin/spine and so on, to attack.
[b]Tail[/b]
Ac: 15
hp: 64
Effect: When reduced to 0 the creature has disadvantage on all Dexterity related saving throws and checks. The creature cannot make any attacks listed as using the tail, to attack. And speed is reduced to 0.
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