Kassoon

This is homebrew, submitted by a member of the community.

Giant Shark (Meglodon)

Giant Shark (Meglodon)

Gargantuan beast, unalignedGargantuan beast, unaligned
Armor Class l4 (natural armor)l4 (natural armor)
+/-/*
Hit Points 300 (22d12 +176)300 ([22d12 +176])
Speed 0 ft., swim 50 ft.0 ft., swim 50 ft.

STR
29 (+9)
DEX
6 (-2)
CON
27 (+8)
INT
1 (-5)
WIS
10 (+0)
CHA
5 (-3)

Token URL:
Saving Throws
Skills Perception +3 Perception +3
Damage Vulnerabilities
Damage Resistances -
Damage Immunities
Condition Immunities
Senses blindsight 60ft., passive Perception l3blindsight 60ft., passive Perception l3
Languages
PB +4
Challenge 10 (5,900 XP)

[+instructions]

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The shark can breathe only underwater

[b]Blood Frenzy.[/b] The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
[b]Water Breathing.[/b] The shark can breathe only underwater

Actions

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 44 (6d10+9) piercing damage.
Swallow.On a successful bite the shark can swallow creatures of medium or smaller. Being swallowed imposes the grappled and restrained conditions. Attacks with anything other then natural or light weapons have disadvantage. Being swallowed reduces fresh water flow for water breathing creatures and they have to hold their breath as per suffocation rules.

[b]Bite.[/b] Melee Weapon Attack: [+9] to hit, reach 5 ft., one target. Hit: 44 ([6d10+9]) piercing damage.
[b]Swallow.[/b]On a successful bite the shark can swallow creatures of medium or smaller. Being swallowed imposes the grappled and restrained conditions. Attacks with anything other then natural or light weapons have disadvantage. Being swallowed reduces fresh water flow for water breathing creatures and they have to hold their breath as per suffocation rules.

Legendary Actions

Tail Thrash. As a reaction the meglodon can thrash its' tail at an enemy within 15' of the tail. Attack +9 to hit, 15 (2d12+9) bashing damage. On a hit the opponent is pushed back 10'. Creatures holding their breath must make a Con saving throw DC 16 or lose their held breath. [b]Tail Thrash.[/b] As a reaction the meglodon can thrash its' tail at an enemy within 15' of the tail. Attack [+9] to hit, 15 ([2d12+9]) bashing damage. On a hit the opponent is pushed back 10'. Creatures holding their breath must make a Con saving throw DC 16 or lose their held breath.
 

Details

A megolodon is over 50 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships.

This is the increased giant shark using the Nautical Adventures upgrades.

Head
Ac: 21
hp: 84

Effect: When reduced to 0 the beast is in a state of panic and terror. It is blinded and cannot attack directly. Each attack it makes has disadvantage.

Fins
Ac: 17
hp: 44

Effect: When reduced to 0 the creature can only move a half speed and has disadvantage on all Dexterity related saving throws and checks. The creature cannot make any attacks listed as using the claw/fin/spine and so on, to attack.

Tail
Ac: 15
hp: 64
Effect: When reduced to 0 the creature has disadvantage on all Dexterity related saving throws and checks. The creature cannot make any attacks listed as using the tail, to attack. And speed is reduced to 0.
A megolodon is over 50 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships.
This is the increased giant shark using the Nautical Adventures upgrades.

[b]Head[/b]
Ac: 21
hp: 84
Effect: When reduced to 0 the beast is in a state of panic and terror. It is blinded and cannot attack directly. Each attack it makes has disadvantage.

[b]Fins[/b]
Ac: 17
hp: 44
Effect: When reduced to 0 the creature can only move a half speed and has disadvantage on all Dexterity related saving throws and checks. The creature cannot make any attacks listed as using the claw/fin/spine and so on, to attack.

[b]Tail[/b]
Ac: 15
hp: 64
Effect: When reduced to 0 the creature has disadvantage on all Dexterity related saving throws and checks. The creature cannot make any attacks listed as using the tail, to attack. And speed is reduced to 0.
 
Source Complete Guide to Nautical Adventures
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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