This is homebrew, submitted by a member of the community.
Giant Sand Elemental
Giant Sand Elemental
Huge Elemental, Chaotic neutral Huge Elemental, Chaotic neutral- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Actions
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: (4d8+8) bludgeoning damage.
Rock. Ranged Weapon Attack: +14 to hit, reach 60/240 ft., one target. Hit: (4d12+9) bludgeoning damage.
Sandpit - recharge 5-6 - the elemental can create a sandpit 10ft in diameter. Dex saving throw (CR15) or fall in and take 2d10+4 bludgeoning damage, must use all movement to get out next turn.
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: [+14] to hit, reach 10 ft., one target. Hit: ([4d8+8]) bludgeoning damage.
Rock. Ranged Weapon Attack: [+14] to hit, reach 60/240 ft., one target. Hit: ([4d12+9]) bludgeoning damage.
Sandpit - recharge 5-6 - the elemental can create a sandpit 10ft in diameter. Dex saving throw (CR15) or fall in and take 2d10+4 bludgeoning damage, must use all movement to get out next turn.
Legendary Actions
Details
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