This is homebrew, submitted by a member of the community.
Carrion Ogre
Carrion Ogre
Large giant, chaotic evilLarge giant, chaotic evilArmor Class 11 (hide armor)11 (hide armor)
Hit Points 59 (7d10+21)59 ([7d10+21])
Speed 40 ft.40 ft.
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Tied Down. While lashed to the floor, the creature is prone and restrained. It also suffers from two levels of exhaustion.
[b]Tied Down.[/b] While lashed to the floor, the creature is prone and restrained. It also suffers from two levels of exhaustion.
Actions
Multiattack. The creature makes two attacks: one with its tentacles and one with its bite.
Tentacles. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 4 (1d4+2) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) piercing damage.
[b]Multiattack.[/b] The creature makes two attacks: one with its tentacles and one with its bite.
[b]Tentacles.[/b] Melee Weapon Attack: [+8] to hit, reach 10 ft., one creature. Hit: 4 ([1d4+2]) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.
[b]Bite.[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one target. Hit: 7 ([2d4+2]) piercing damage.
Legendary Actions
Details
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