Kassoon

Black Knight Commander

Medium humanoid (any race), lawful evil alignment
Armor Class 18 (plate)
Hit Points 78 (12d8+24)78 ([12d8+24])
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
12 (+1)
WIS
13 (+1)
CHA
15 (+2)

Saving Throws Str +7, Wis +4, Cha +5 Str [+7], Wis [+4], Cha [+5]
Skills Animal Handling +4, Athletics +7, Intimidation +5 Animal Handling [+4], Athletics [+7], Intimidation [+5]
Damage Vulnerabilities
Damage Resistances -
Damage Immunities
Condition Immunities
Senses passive Perception 11passive Perception 11
Languages any two languages
Challenge 5 (1,800 XP)

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Charge. If the black knight commander is mounted and moves at least 30 feet in a straight line toward a target and then hits it with a melee attack on the same turn, the target takes an extra 10 (3d6) damage.

Hateful Aura. The black knight commander and allies within 10 feet of the commander add its Charisma modifier to weapon damage rolls (included in damage below).

Magic Weapons. The black knight commander’s weapon attacks are made with magical (+1) weapons.

[b]Charge.[/b] If the black knight commander is mounted and moves at least 30 feet in a straight line toward a target and then hits it with a melee attack on the same turn, the target takes an extra 10 ([3d6]) damage.

[b]Hateful Aura.[/b] The black knight commander and allies within 10 feet of the commander add its Charisma modifier to weapon damage rolls (included in damage below).

[b]Magic Weapons.[/b] The black knight commander’s weapon attacks are made with magical (+1) weapons.

Actions

Multiattack. The black knight commander makes two melee attacks.

Mace. Melee Weapon Attack: +8 to hit, reach 5 ft, one target. Hit: 8 (1d6+5) bludgeoning damage.

Lance. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12+5) piercing damage.

Frightful Charge (Recharges after a Short or Long Rest). The black knight commander lets loose a terrifying cry and makes one melee attack at the end of a charge. Whether the attack hits or misses, all enemies within 15 feet of the target and aware of the black knight commander’s presence must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

[b]Multiattack.[/b] The black knight commander makes two melee attacks.

[b]Mace.[/b] Melee Weapon Attack: [+8] to hit, reach 5 ft, one target. Hit: 8 ([1d6+5]) bludgeoning damage.

[b]Lance.[/b] Melee Weapon Attack: [+8] to hit, reach 10 ft., one target. Hit: 11 ([1d12+5]) piercing damage.

[b]Frightful Charge (Recharges after a Short or Long Rest).[/b] The black knight commander lets loose a terrifying cry and makes one melee attack at the end of a charge. Whether the attack hits or misses, all enemies within 15 feet of the target and aware of the black knight commander’s presence must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

 

Details

The black knight commander strikes an imposing figure upon his chosen mount; one that inspires bloodlust in his allies and fear in his foes. Devoted to his own twisted code, the black knight commander has a sense of honor but he spares no compassion for those who stand in his way. Whether he fights for a dark lord or a demonic god, all of his foes will be trampled into the dust and their families slaughtered so there can be no revenge. The only victory is a total victory. The black knight commander strikes an imposing figure upon his chosen mount; one that inspires bloodlust in his allies and fear in his foes. Devoted to his own twisted code, the black knight commander has a sense of honor but he spares no compassion for those who stand in his way. Whether he fights for a dark lord or a demonic god, all of his foes will be trampled into the dust and their families slaughtered so there can be no revenge. The only victory is a total victory.
 
Source Tome of Beasts p. 418
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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