Kassoon

This is homebrew, submitted by a member of the community.

Drow Arachnomancer

Drow Arachnomancer

Medium humanoid (elf), chaotic evilMedium humanoid (elf), chaotic evil
Armor Class 15 (studded leather)15 (studded leather)
[~<13]
+/-/*
Hit Points 162 (25d8+50)162 ([25d8+50])
[~1-6]
Speed 30 ft., climb 30 ft.30 ft., climb 30 ft.

STR
11 (+0)
DEX
17 (+3)
CON
14 (+2)
INT
19 (+4)
WIS
14 (+2)
CHA
16 (+3)

Token URL:
Saving Throws Con +7, Int +9, Cha +8 Con +7, Int +9, Cha +8
Skills Arcana +9, Nature +9, Perception +7, Stealth +8 Arcana +9, Nature +9, Perception +7, Stealth +8
Damage Vulnerabilities
Damage Resistances Poison
Damage Immunities
Condition Immunities
Senses blindsight 10 ft., darkvision 120 ft., passive Perception 17 blindsight 10 ft., darkvision 120 ft., passive Perception 17
Languages Elvish, Undercommon, can speak with spidersElvish, Undercommon, can speak with spiders
PB +5
Challenge 13 (10,000 XP)

[+instructions]

Change Shape (Recharges after a Short or Long Rest). The drow can use a bonus action to magically polymorph into a giant spider, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size,are the same in each form. It can speak and cast spells while in giant spider form. Any equipment it is wearing or carrying in humanoid form melds into the giant spider form. It can't activate, use, wield, or otherwise benefit from any of its equipment. It reverts to its humanoid form if it dies.
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
Innate Spetlcasting. The drow's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness.faerie fire, levitate (self only)
Spellcasting. The drow is a 16th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): chill touch, eldritch blast, mage hand, poison spray
1st-5th level (3 5th-level slots): conjure animals (spiders only),
crown of madness, dimension door, dispel magic. fear, fly, giant insect, hold monster, insect plague, invisibility, vampiric touch, web, witch bolt
1/day each: dominate monster, etherealness, eyebite
Spider Climb. The drow can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Walker. The drow ignores movement restrictions caused by webbing.

[b]Change Shape (Recharges after a Short or Long Rest).[/b] The drow can use a bonus action to magically polymorph into a giant spider, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size,are the same in each form. It can speak and cast spells while in giant spider form. Any equipment it is wearing or carrying in humanoid form melds into the giant spider form. It can't activate, use, wield, or otherwise benefit from any of its equipment. It reverts to its humanoid form if it dies.
[b]Fey Ancestry.[/b] The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
[b]Innate Spetlcasting.[/b] The drow's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:
At will: [spell]dancing lights[/spell]
1/day each: [spell]darkness[/spell].[spell]faerie fire[/spell], [spell]levitate[/spell] (self only)
[b]Spellcasting.[/b] The drow is a 16th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, [+8] to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): [spell]chill touch[/spell], [spell]eldritch blast[/spell], [spell]mage hand[/spell], [spell]poison spray[/spell]
1st-5th level (3 5th-level slots): [spell]conjure animals[/spell] (spiders only),
[spell]crown of madness[/spell], [spell]dimension door[/spell], [spell]dispel magic[/spell]. [spell]fear[/spell], [spell]fly[/spell], [spell]giant insect[/spell], [spell]hold monster[/spell], [spell]insect plague[/spell], [spell]invisibility[/spell], [spell]vampiric touch[/spell], [spell]web[/spell], [spell]witch bolt[/spell]
1/day each: [spell]dominate monster[/spell], [spell]etherealness[/spell], [spell]eyebite[/spell]
[b]Spider Climb.[/b] The drow can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
[b]Sunlight Sensitivity.[/b] While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
[b]Web Walker.[/b] The drow ignores movement restrictions caused by webbing.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The drow makes two poisonous touch attacks or two bite attacks. The first of these attacks that hits each round deals an extra 26 (4d12) poison damage to the target.
Poisonous Touch (Humanoid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 28 (8d6) poison damage.
Bite (Giant Spider Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 26 (4d12) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Web (Giant Spider Form Only; Recharge 5-6). Ranged Weapon Attack: +8 to hit, range 30/60 ft., one target. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 15 Strength check, bursting the webbing on a suc
cess. The webbing can also be attacked and destroyed (AC 10;hp5;vulnerability to fire damage;immunity to bludgeoning, poison, and psychic damage).

[b]Multiattack.[/b] The drow makes two poisonous touch attacks or two bite attacks. The first of these attacks that hits each round deals an extra 26 ([4d12]) poison damage to the target.
[b]Poisonous Touch (Humanoid Form Only).[/b] Melee Weapon Attack: [+8] to hit, reach 5 ft., one target. Hit: 28 ([8d6]) poison damage.
[b]Bite (Giant Spider Form Only).[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: 12 ([2d8+3]) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 26 ([4d12]) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
[b]Web (Giant Spider Form Only; Recharge 5-6).[/b] Ranged Weapon Attack: [+8] to hit, range 30/60 ft., one target. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 15 Strength check, bursting the webbing on a suc
cess. The webbing can also be attacked and destroyed (AC 10;hp5;vulnerability to fire damage;immunity to bludgeoning, poison, and psychic damage).

Legendary Actions

 

Details

Drow spellcasters who seek to devote themselves wholly to the Spider Queen sometimes walk the dark path of the arachnomancer. By offering up body and soul to Lolth, they gain tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place. Drow spellcasters who seek to devote themselves wholly to the Spider Queen sometimes walk the dark path of the arachnomancer. By offering up body and soul to Lolth, they gain tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place.
 
Source Mordenkainen's Tome of Foes p. 182
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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