Kassoon

Drow Elite Warrior

Drow Elite Warrior

Medium humanoid (elf), neutral evilMedium humanoid (elf), neutral evil
Armor Class 18 (studded leather, shield) 21 with parry18 (studded leather, shield) 21 with parry
[~<13]
+/-/*
Hit Points 71 (lld8+22)71 (ll[d8+22])
[~1-6]
Speed 30 ft.30 ft.

STR
13 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
12 (+1)

Token URL:
Saving Throws Dex +7, Con +5, Wis +4 Dex +7, Con +5, Wis +4
Skills Perception +4, Stealth +10 Perception +4, Stealth +10
Damage Vulnerabilities
Damage Resistances -
Damage Immunities
Condition Immunities
Senses darkvision 120ft., passive Perception 14darkvision 120ft., passive Perception 14
Languages Elvish, UndercommonElvish, Undercommon
PB +3
Challenge 5 (1,800 XP)

[+instructions]

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
Innate Spellcasting. The drew's spellcasting ability is Charisma (s pell save DC 12). It can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness,faerie fire, levitate (self only)
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

[b]Fey Ancestry.[/b] The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
[b]Innate Spellcasting.[/b] The drew's spellcasting ability is Charisma (s pell save DC 12). It can innately cast the following spells, requiring no material components:
At will: [spell]dancing lights[/spell]
1/day each: [spell]darkness[/spell],[spell]faerie fire[/spell], [spell]levitate[/spell] (self only)
[b]Sunlight Sensitivity.[/b] While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The drow makes two shortsword attacks.
Shortsword. Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit: 7 (ld6+4) piercing damage plus 10 (3d6) poison damage.

Hand Crossbow. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (ld6+4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

REACTIONS


Parry. The drow adds 3 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon.

[b]Multiattack.[/b] The drow makes two shortsword attacks.
[b]Shortsword.[/b] Melee Weapon Attack: [+7] to hit, reach 10ft., one target. Hit: 7 (l[d6+4]) piercing damage plus 10 ([3d6]) poison damage.
[b]Hand Crossbow.[/b] Ranged Weapon Attack: [+7] to hit, range 30/120 ft., one target. Hit: 7 (l[d6+4]) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

[title]REACTIONS[/title]
[b]Parry.[/b] The drow adds 3 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon.

Legendary Actions

 

Details

Drow elite warriors defend their houses and their superiors against all enemies, although they specialize in fighting dwarves, gnomes, and elves (including other drow). They frequently raid surface settlements under cover of night, returning to the Underdark with
prisoners and spoils in tow before dawn.
Elite warriors can be male or female.
Drow elite warriors defend their houses and their superiors against all enemies, although they specialize in fighting dwarves, gnomes, and elves (including other drow). They frequently raid surface settlements under cover of night, returning to the Underdark with
prisoners and spoils in tow before dawn.
Elite warriors can be male or female.
 
Source Monster Manual, p.128
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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