Kassoon

Drakon

Large beast, unaligned
Armor Class 16 (natural armor)
Hit Points 105 (14d10+28)105 ([14d10+28])
Speed 30 ft., fly 60 ft., swim 40 ft.
STR
14 (+2)
DEX
19 (+4)
CON
15 (+2)
INT
2 (-4)
WIS
12 (+1)
CHA
10 (+0)

Saving Throws
Skills Perception +4, Stealth +7 Perception [+4], Stealth [+7]
Damage Vulnerabilities
Damage Resistances acid
Damage Immunities
Condition Immunities paralyzed paralyzed
Senses darkvision 60 ft., passive Perception 14darkvision 60 ft., passive Perception 14
Languages
Challenge 5 (1,800 XP)

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Dissolving Gaze. When a creature that can see the drakon’s eyes starts its turn within 30 feet of the drakon, the drakon can force it to make a DC 13 Constitution saving throw if the drakon isn’t incapacitated and can see the creature. On a failed saving throw, the creature takes 3 (1d6) acid damage, its hit point maximum is reduced by an amount equal to the acid damage it takes (which ends after a long rest), and it’s paralyzed until the start of its next turn. Unless surprised, a creature can avert its eyes at the start of its turn to avoid the saving throw. If the creature does so, it can’t see the drakon until the start of its next turn, when it chooses again whether to avert its eyes. If the creature looks at the drakon before then, it must immediately make the saving throw.

[b]Dissolving Gaze.[/b] When a creature that can see the drakon’s eyes starts its turn within 30 feet of the drakon, the drakon can force it to make a DC 13 Constitution saving throw if the drakon isn’t incapacitated and can see the creature. On a failed saving throw, the creature takes 3 ([1d6]) acid damage, its hit point maximum is reduced by an amount equal to the acid damage it takes (which ends after a long rest), and it’s paralyzed until the start of its next turn. Unless surprised, a creature can avert its eyes at the start of its turn to avoid the saving throw. If the creature does so, it can’t see the drakon until the start of its next turn, when it chooses again whether to avert its eyes. If the creature looks at the drakon before then, it must immediately make the saving throw.

Actions

Multiattack. The drakon makes one bite attack and one tail attack.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage plus 10 (4d4) acid damage.

Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8+4) bludgeoning damage.

Acid Breath (Recharge d6: 5-6). The drakon exhales acidic vapors in a 15-foot cone. Each creature in that area takes 28 (8d6) acid damage, or half damage with a successful DC 13 Constitution saving throw.

[b]Multiattack.[/b] The drakon makes one bite attack and one tail attack.

[b]Bite.[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: 11 ([2d6+4]) piercing damage plus 10 ([4d4]) acid damage.

[b]Tail.[/b] Melee Weapon Attack: [+7] to hit, reach 10 ft., one target. Hit: 8 ([1d8+4]) bludgeoning damage.

[b]Acid Breath (Recharge [d6]: 5-6).[/b] The drakon exhales acidic vapors in a 15-foot cone. Each creature in that area takes 28 ([8d6]) acid damage, or half damage with a successful DC 13 Constitution saving throw.

Legendary Actions

 

Details

These winged snakes are coastal beasts and sometimes confused with true dragons or wyverns. They are neither, but quite deadly in their own right.

Searing Acid. Drakon fangs do not deliver venom; volatile acid constantly burbles up from a drakon’s stomach and enhances its attacks. A caustic drool clings to creatures they bite, and drakons can also belch clouds of searing vapor. Their lairs reek with acidic vapors and droplets of searing liquid.

Dissolving Gaze. The gaze of a drakon can paralyze creatures and dissolve them.

Coastal Beasts. Drakons lair along warm, largely uninhabited coasts, where they explore the shores and the coastal shelf, spending as much time above the waves as under them. Fortunately, they rarely travel far inland.
These winged snakes are coastal beasts and sometimes confused with true dragons or wyverns. They are neither, but quite deadly in their own right.

Searing Acid. Drakon fangs do not deliver venom; volatile acid constantly burbles up from a drakon’s stomach and enhances its attacks. A caustic drool clings to creatures they bite, and drakons can also belch clouds of searing vapor. Their lairs reek with acidic vapors and droplets of searing liquid.

Dissolving Gaze. The gaze of a drakon can paralyze creatures and dissolve them.

Coastal Beasts. Drakons lair along warm, largely uninhabited coasts, where they explore the shores and the coastal shelf, spending as much time above the waves as under them. Fortunately, they rarely travel far inland.
 
Source Tome of Beasts p. 157
 
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Tactics
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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