Kassoon

Unicorn

Unicorn

Large celestial, Lawful GoodLarge celestial, Lawful Good
Armor Class 1212
Hit Points 67 (9d10+18)67 ([9d10+18])
+/-/*

Speed 50 ft.50 ft.

STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
11 (+0)
WIS
17 (+3)
CHA
16 (+3)

Token URL:
Saving Throws
Skills
Damage Vulnerabilities
Damage Resistances -
Damage Immunities Poison
Condition Immunities Charmed, Paralyzed, Poisoned Charmed, Paralyzed, Poisoned
Senses Darkvision 60 Ft., passive Perception 13Darkvision 60 Ft., passive Perception 13
Languages Celestial, Elvish, Sylvan, Telepathy 60 Ft.Celestial, Elvish, Sylvan, Telepathy 60 Ft.
PB +3
Challenge 5 (1,800 XP)

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Charge. If the unicorn moves at least 20 ft. straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Innate Spellcasting. The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:

Magic Resistance. The unicorn has advantage on saving throws against spells and other magical effects.

Magic Weapons. The unicorn's weapon attacks are magical.

[b]Charge.[/b] If the unicorn moves at least 20 ft. straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 ([2d8]) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

[b]Innate Spellcasting.[/b] The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:
[*]At will: [spell]detect evil and good[/spell], [spell]druidcraft[/spell], [spell]pass without trace[/spell]
[*]1/day each: [spell]calm emotions[/spell], [spell]dispel evil and good[/spell], [spell]entangle[/spell]

[b]Magic Resistance.[/b] The unicorn has advantage on saving throws against spells and other magical effects.

[b]Magic Weapons.[/b] The unicorn's weapon attacks are magical.

Actions

Multiattack. The unicorn makes two attacks: one with its hooves and one with its horn.

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d6+4) bludgeoning damage.

Horn. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (1d8+4) piercing damage.

Healing Touch (3/Day). The unicorn touches another creature with its horn. The target magically regains 11 (2d8+2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.

Teleport (1/Day). The unicorn magically teleports itself and up to three willing creatures it can see within 5 ft. of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.

[b]Multiattack.[/b] The unicorn makes two attacks: one with its hooves and one with its horn.

[b]Hooves.[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: ([2d6+4]) bludgeoning damage.

[b]Horn.[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: ([1d8+4]) piercing damage.

[b]Healing Touch (3/Day).[/b] The unicorn touches another creature with its horn. The target magically regains 11 ([2d8+2]) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.

[b]Teleport (1/Day).[/b] The unicorn magically teleports itself and up to three willing creatures it can see within 5 ft. of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.

Legendary Actions

Hooves. The unicorn makes one attack with its hooves.

Shimmering Shield (Costs 2 Actions). The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 ft. of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn.

Heal Self (Costs 3 Actions). The unicorn magically regains 11 (2d8+2) hit points.
[b]Hooves.[/b] The unicorn makes one attack with its hooves.

[b]Shimmering Shield (Costs 2 Actions).[/b] The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 ft. of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn.

[b]Heal Self (Costs 3 Actions).[/b] The unicorn magically regains 11 ([2d8+2]) hit points.
 

Details

This magnificent beast looks like a white horse, but with a goat’s beard and a single long ivory horn on its brow. This magnificent beast looks like a white horse, but with a goat’s beard and a single long ivory horn on its brow.
 
Source Basic Rules, pg. 351
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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