Earth Elemental
Earth Elemental
Large elemental, neutralLarge elemental, neutral
Earth Glide. The elemental can burrow through non magical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Elemental Nature. An elemental doesn't require air, food, drink, or sleep.
[b]Earth Glide.[/b] The elemental can burrow through non magical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
[b]Siege Monster.[/b] The elemental deals double damage to objects and structures.
[b]Elemental Nature.[/b] An elemental doesn't require air, food, drink, or sleep.
Actions
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit: 14 (2d8+5) bludgeoning damage.
[b]Multiattack.[/b] The elemental makes two slam attacks.
[b]Slam.[/b] Melee Weapon Attack: [+8] to hit, reach 10ft., one target. Hit: 14 ([2d8+5]) bludgeoning damage.
Legendary Actions
Details
An earth elemental plods forward like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally setwith chunks of metal, gems, and bright minerals.
Earth elementals glide through rock and earth as though they were liquid. Earthbound creatures have much to fear from an earth elemental, since the elemental can pinpoint the precise location of any foe that stands on solid ground in its vicinity. An earth elemental plods forward like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally set
with chunks of metal, gems, and bright minerals.
Earth elementals glide through rock and earth as though they were liquid. Earthbound creatures have much to fear from an earth elemental, since the elemental can pinpoint the precise location of any foe that stands on solid ground in its vicinity.
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