This is homebrew, submitted by a member of the community.
Wind Drake
Wind Drake
Medium dragon, unalignedMedium dragon, unaligned- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Wind Barrier. The drake has half-cover against all ranged attacks due to the powerful winds that constantly flow around it.
[b]Wind Barrier.[/b] The drake has half-cover against all ranged attacks due to the powerful winds that constantly flow around it.
Actions
Multiattack. The drake makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5ft.,one target. Hit: 11 (2d6+4) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5ft.,one target. Hit: 7 (1d6+4) piercing damage.
Imprisoning Winds (Recharge 6). The drake conjures up a storm of powerful winds around a creature within 60 ft. The target must succeed on a DC 11 Strength saving throw or takes 10 (3d6) bludgeoning damage become grappled (escape DC11) for 1 minute by these winds. Pass or fail, any open flames being held by the target are immediately extinguished.
[b]Multiattack.[/b] The drake makes two attacks: one with its bite and one with its claws.
[b]Bite.[/b] Melee Weapon Attack: [+6] to hit, reach 5ft.,one target. Hit: 11 ([2d6+4]) piercing damage.
[b]Claw.[/b] Melee Weapon Attack: [+6] to hit, reach 5ft.,one target. Hit: 7 ([1d6+4]) piercing damage.
[b]Imprisoning Winds (Recharge 6).[/b] The drake conjures up a storm of powerful winds around a creature within 60 ft. The target must succeed on a DC 11 Strength saving throw or takes 10 ([3d6]) bludgeoning damage become grappled (escape DC11) for 1 minute by these winds. Pass or fail, any open flames being held by the target are immediately extinguished.
Legendary Actions
Details
The wind drake is much smaller and weaker than its obsidian cousin, but is still a threat in its own right. As they reach adulthood, the drake is roughly the size of a full grown cow with a wingspan of roughly 16 feet. These creatures spends most of their time aloft, using subtle magics and its large scaled wings to control the wind around itself. They are grey in color, have a twin set of spikes that run down their back all the way to their tail, and have their front claws attached directly to their wings as with all drakes.
Power Hierarchy. Drakes tend to travel in packs, but always follow the drake that has proven itself strongest in aerial combat. They may be challenged by a new rival at anytime and thus remain on alert at all times, for if a single moment of weakness or carelessness is displayed it will mean their death. These alphas are first to feast when there is a kill, has first choice of mate, and chooses where the brood will travel. These drakes are also impossible to train as mounts for they know they are too powerful to serve another creature.
Stubborn Mounts. Some bands of warriors use these drakes as their mounts, but not without much difficulty. The drake is smart enough to know it can likely kill the creature trying to ride on its back and will only engage is this subservient relationship with a great deal of friendship and bribing in the form of meat. The alternative is to kill the alpha in the drake brood and show dominance. This causes an instinctive respect and fear to be formed for these potential riders and makes the training process much easier.
The wind drake is much smaller and weaker than its obsidian cousin, but is still a threat in its own right. As they reach adulthood, the drake is roughly the size of a full grown cow with a wingspan of roughly 16 feet. These creatures spends most of their time aloft, using subtle magics and its large scaled wings to control the wind around itself. They are grey in color, have a twin set of spikes that run down their back all the way to their tail, and have their front claws attached directly to their wings as with all drakes.[b]Power Hierarchy.[/b] Drakes tend to travel in packs, but always follow the drake that has proven itself strongest in aerial combat. They may be challenged by a new rival at anytime and thus remain on alert at all times, for if a single moment of weakness or carelessness is displayed it will mean their death. These alphas are first to feast when there is a kill, has first choice of mate, and chooses where the brood will travel. These drakes are also impossible to train as mounts for they know they are too powerful to serve another creature.
[b]Stubborn Mounts.[/b] Some bands of warriors use these drakes as their mounts, but not without much difficulty. The drake is smart enough to know it can likely kill the creature trying to ride on its back and will only engage is this subservient relationship with a great deal of friendship and bribing in the form of meat. The alternative is to kill the alpha in the drake brood and show dominance. This causes an instinctive respect and fear to be formed for these potential riders and makes the training process much easier.
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