Kassoon

Brass Dragon Wyrmling

Brass Dragon Wyrmling

Medium dragon, chaotic goodMedium dragon, chaotic good
Armor Class 16 (natural armor)16 (natural armor)
Hit Points 16 (3d8 + 3)16 ([3d8 + 3])
+/-/*

Speed 30ft., burrow 15ft., fly 60ft.30ft., burrow 15ft., fly 60ft.

STR
15 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
13 (+1)

Token URL:
Saving Throws Dex +2, Con +3, Wis +2, Cha +3 Dex +2, Con +3, Wis +2, Cha +3
Skills Perception +4, Stealth +2 Perception +4, Stealth +2
Damage Vulnerabilities
Damage Resistances -
Damage Immunities fire
Condition Immunities
Senses blindsight 10ft., darkvision 60ft., passive Perception 14blindsight 10ft., darkvision 60ft., passive Perception 14
Languages DraconicDraconic
PB +2
Challenge 1 (200 XP)

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Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

[b]Bite.[/b] Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 ([1d10 + 2]) piercing damage.
[b]Breath Weapons (Recharge 5-6).[/b] The dragon uses one of the following breath weapons.
[b]Fire Breath.[/b] The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
[b]Sleep Breath.[/b] The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Legendary Actions

 

Details

 
Source Monster Manual, P.106
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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